final and two progress shots
trying a new thing where I accomplish most of the rendering in that shadow pass you can see in the flats. I have a 100% opacity brush colored a light red (red reinforces this is a warm-blooded being), and I block in all of my shadows that were mostly suggested in the lineart phase. This red shadow layer is then set to around 20-30% opacity and multiply, giving it the ability to react how I want when I place a color underneath it. I duplicate this shadow layer, narrow the line width by the max 20.00 in CSP, change the multiply setting to add glow, reduce opacity slightly, and merge it on top of that multiply layer. This creates bounce light and terminators, which is the area that receives the least amount of direct and bounce light. Once merged, this new layer is manually blurred as needed, usually over larger expanses of skin. Then I'm ready to color directly underneath it. You can see in the second WIP how the darker colors react vs the lighter colors, all of the values adjust nicely.
What happens is all of my darker values are already in place, so I don't necessarily need to create or color pick any of them. All I worry about is the lighter values, such as the strong light hitting the rightmost latissimus and oblique. It's a pretty fast method to achieve some really pleasing, uniform results, which is what I'm after
DaoShishi
2023-03-13 16:55:23 +0000 UTC