Small Update
Added 2021-01-28 16:53:31 +0000 UTCWanted to say that I know it doesn't seem like I've been doing a lot since finishing Checker Chains, and need to explain what's going on. Basically, I've been developing new comic ideas while doing some soul searching, in order to make sure I'm really doing what I need to be doing creatively.
I've come up with a good idea that I want to pursue as a comic, and have its plot and characters outlined so far. I've decided to really focus on drawing the sort of stories I want to draw, no matter how niche/hard they might seem. (Since, appealing to a niche I'm interested in and capturing a small audience is better than going for mass-appeal and getting no audience. I want to apply this mentality to everything I do.)
However, Tailbound has still been on my mind since trying to revive it back in September, and still feels like unfinished work... It's hard to explain, but when working on games it's incredibly easy for me to visualize ideas for them and have fun doing it. (So easy in fact, that it usually keeps me up all night unless I take melatonin or something.) So I'm hoping by working on and finishing Tailbound, I can really dissect that feeling and understand why I get it, so hopefully I can learn to apply it to comics and art as well.
What I'm saying is that I'm going to go ahead and focus mainly on finishing Tailbound. If I work efficiently, I should be able to have the game itself (barring the drawn animations) done by the end of February or March. (Since honestly, it has Moontide's code and the work I completed in September backing it) I should still have time to draw other things when I want/need to, since I think that goes a long way to helping me not burn out on projects like this.
Also since I couldn't find anywhere else to put this, I'm going to go a little further with the darker/kinkier themes Thirstchasm had present in its animations/context, since that's one of the aspects I really liked about it. (And like I mentioned earlier, it's a niche) Naturally, that goes against Patreon's wacky rules, so I won't be using Patreon to fund its development like other furry games do.
I'm pretty confident in my ability to finally finish this fight, hence why I'm writing out this post. I don't blame you if you don't believe me or want to pull your pledge, though, since I've obviously written stuff like this in the past and haven't been able to deliver on it. I hope this time is different though, since I'm going to put my sanity/mental wellbeing first and foremost, instead of holding myself to ridiculously strict deadlines and work schedules.
(Also, I'm going to try cutting back my social media ((Twitter)) use while getting this done, since I don't want to waste time or accidentally put myself in a negative mood by seeing stupid shit on it. I don't want to post about the game being back in development too much, since it gets too much attention/pressure placed on me)