XaiJu
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A Peak at Progress #9

Last week consisted of a plethora of back-end work. It turns out that saving a game is hard. But, I have completed a hopefully functional save system. However, there remains a lot of testing to do. But, from my own experiments it seems to be working (aside from some visual glitches with setting the text). Additionally, I still need to style the layout so it fits the look of the game.

    Furthermore, there will be some occasions where saving is prevented. These are largely spots where saving the game's state would be too complex (e.i. mini-games and interactable segments). Additionally, it doesn't make sense to allow for saving within an interaction. So, it'd be a waste of development time to create a method for storing for each of them.

    Also, I've begun the work of adding re-visitation to the game. This system will be the main way to replay mini-games and attractions. Although, there won't be too much to re-play at the moment. Currently, the plan is to have the following options:

These options will have more effects as I continue working on scenes.

    Finally, this week will be me preparing everything for the 25th. There is still quite a bit of work for this week. So, I'll be focused on powering through the remaining task.

Comments

Legoshi

Wandie

Ohh very exciting!

Zenith Star

LESSGO LESSGO LESSGO LESSGO LESSGO LESSGO LESSGO LESSGO LESSGO!!!!😁😁🙌🙌🙌

GabbySummers


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