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lewdlab
lewdlab

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MP Development Update #6

Hey everyone,


Big news today.
I wanna get this out of the way first: I misjudged a lot of things and I took a big f**ing L with the whole new game engine / unity setup.
I admit I had no idea it was gonna pose so many issues and after giving this a lot of thought, I decided the benefits are not worth the drawbacks.
I don't want to dwell on this too much, most of what I wrote in my last post (titled 'Important Info') explains my situation with the game perfectly.

So the news, I'm porting Midnight Paradise to Ren'py. Yeah, back to the roots. (It's the same engine that Dreams of Desire is running on)
Luckily, it's still early in the game's life cycle so I can make this decision comfortably. I decided this a few days after the last release and I've been working on it since.

The current narrative is already in Ren'py, all the other systems that has been in the game are close to completion, and I've started working on some of the new scenes for 0.3

As I mentioned before, this is going to be a smaller update, and mainly focus on getting the stability of the gameplay right. And of course my Patreon is paused for 1st of May charges, so I can get everything straight and ready to rock. (I've read your comments on the previous post, thanks guys, it feels good that you have my back)

Honestly, getting back to ren'py a huge weight off my shoulders, I wish I've seen this sooner, but I guess we must learn from our mistakes.
This allows me to tweak everything myself, without needing to rely on anyone else. So if you guys find a bug somewhere, I'm going to be able to fix it in 20 minutes 9 out of 10 times.
I can finally make the little tweaks and adjustments that I wanted to from the start and make this game into what I dreamed it to be, and all around much easier.
There are some features planned I'm not ready to let go even with Ren'py, but I think I found a solution. But this is really something to talk about at a later date.

Anyways, in short: it's a really good thing and I'm happy about my decision of pausing the campaign and getting back to a development environment I'm very comfortable with.

You are probably wondering about release dates.
Well, I'm not giving out one this time. Instead I'll get back to the old 3 posts a week schedule (this time for real) and update you regularly about my progress so you'll be in the know and can see when the release is closing in. ( I guess 4 posts this week since I'm posting the April Special render(s) tomorrow for the Elite tier)


And as always, thank you for the great support. Really, thank you!

-Dr Sin

MP Development Update #6

Comments

So with Trainee sub I can read posts only?!

The renders will stay the same. It’s mostly stuff under the hood that changes (and for the better). The new engine is getting a new UI which will look way better imo, but you’ll see soon enough.

Lewdlab

That breast size was a bit over the top in my opinion, I tired to go for a little more realistic characters this time. However the teacher character has some huge melons. I’m happy with the current characters as they are. There will be many more females with various breast sizes in the game later on.

Lewdlab

I am no expert about programming. Where ist the different between the two programms? How different the look between the two. Can u post some pictures to see the differents between them?

Eisscrat

Whoa! Big news indeed and I'm relieved you're relieved. Is that a lil swag in your step I see 😏

McFly

You do what works for you!! We can, and will wait. Thanks for being more transparent with us!

HA2

This is amazing news Dr. Sin!! You seem to be in better spirits too!! I’m glad you decided to go with the engine that you’re familiar with and brought you so much success in the past. One quick question, would it be possible to increase the breast size of the mom? I think with DOD, it was the massive tits of the mom that was captivating for the fans. Thanks! Keep up the great work

Lee

Thank you!

Lewdlab

Yes they will

Lewdlab

Honestly, this is a good move. While Unity has great features, there are so many issues from a player perspective that can be annoying (e.g., saving) that for the most part I prefer Ren'Py to most anything else. But no matter you do, you are IMO one of the best developers out there, so we've got your back no matter what.

uncejay

Will the animations stay?

Evilbred

No, the core mechanics will stay the same. I already had something similar with the DoD mini games in renpy. The only things you’ll notice is that the game runs smoother, more stable, and it won’t be so ‘rough around the edges’ anymore.

Lewdlab

Yea stick with an engine that you are good working with and maintain your overall control. Dod was a great game so this is not going to be something that is going to upset long time supports. I may of missed it but will this switch negate the open world idea?

yay

monte91


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