New Enemies and Spells
Added 2025-11-21 04:56:33 +0000 UTCSneak peak at some of the new enemies and spells coming to the Snowy Mountains Biome.
Comments
I am going to look into making the days longer
Tooley1998
2025-11-23 23:28:22 +0000 UTCThis looks great, But could you lengthen the days in game they are way too short or give us an option to do it in settings..
Robert Atkinson
2025-11-22 00:22:25 +0000 UTCYou may have to create a new world. The game will tell you when you load the world. After the steam release however you will always be able to play the same world
Tooley1998
2025-11-21 23:41:24 +0000 UTCQuick question: When updating to new versions do we have to create a new world? Or do current worlds update to the new version?
KaleRale
2025-11-21 17:38:59 +0000 UTCI love the new biome! :-) There's one thing I've wanted to comment on, and this video shows it as well: I think structures/buildings are way too easy to destroy. It almost makes the whole concepts of walls and having doors unnecessary because it's just as easy to blow a hole and go in that way. I feel it should be much harder than that, something that takes real effort (and expenditure of materials/energy/time) where it becomes the logical choice to go through a door (and perhaps find a key etc). Then saying: pff, don't feel like walking around the entire castle to find the entrance, I'll just blow a hole right here. It somehow lessens the feeling of immensity and solidity. (What? This castle is like made out of cardbox!) Perhaps look at it like this: if an enemy needs multiple hits before they die, surely a _wall_ should be much harder to destroy than that. (I know you can say, but the enemies are magical, etc. But to me it all comes down to that feeling of solidity of being "real".) Just a suggestion!
Tako Schotanus
2025-11-21 10:48:25 +0000 UTC