Voxel Simulation Improvements
Added 2025-07-09 03:56:23 +0000 UTCI've made a bunch of optimizations to the voxel simulations in the game. Thousands of moving voxels can now be simulated with little performance loss. Also you can now become buried in sand.
Comments
This is awesome 👍
Alejandro Lugo Solis
2025-07-15 12:33:07 +0000 UTCThat's great! Did you follow my advice which would be to break up too large unrooted structures into several small parts? Can't wait for the actual release of this new update! I was thinking of an old game that I used to play a lot called neverwinter which had that nice particularity which was that players could create custom quests and scenarios and provide them in the hub town under certain NPCs/doors. If you ever plan on adding user-made narratives and gamemastered group adventures with a GM, following the example provided by the makers of that cult classic could really provide a huge quirk to the game. So it would be much more than just a "workshop" with passive content, but an array of active challenges. I believe your platform has what it takes for such implementations and it could be merged right into a fresh world when generated or like I proposed in a chat, materialized into instances created besides the main world.
Matt
2025-07-14 05:07:12 +0000 UTCI was thinking the same, it’s the gaps I think, maybe there could be some blur effect added or trailing to reduce this
VanillaSpooks
2025-07-13 12:17:31 +0000 UTCThanks 😊
Tooley1998
2025-07-10 21:47:54 +0000 UTCThanks 😁
Tooley1998
2025-07-10 21:47:44 +0000 UTCTooley I absolutely love this, I would like to see more stuff like this in the game. Like trees falling over when you cut them down, rocks and so on. Keep up the good work I really am looking forward to playing this game once it releases.
Michael
2025-07-09 18:36:04 +0000 UTCGEE!!! wow! This is AWESOME!! Can`t wait to try it!
Vincent Grabowiecki
2025-07-09 17:26:15 +0000 UTCDomino day !
Ashkhân
2025-07-09 14:08:07 +0000 UTCThis falling sand looks a bit epileptic. Maybe there is a sense to reduce particles count?
Роман Яшин
2025-07-09 08:53:00 +0000 UTCBased dev. Sand and stone to the bone!
SneakyStranger
2025-07-09 07:36:00 +0000 UTCI appreciate the support 😁
Tooley1998
2025-07-09 06:18:08 +0000 UTCThanks 😁
Tooley1998
2025-07-09 06:17:43 +0000 UTCYes you can hehe
Tooley1998
2025-07-09 06:17:32 +0000 UTCIt looks so fluid wth !!!! Definitely hopping back in to check it out in game
Howslifem8 ً
2025-07-09 05:55:09 +0000 UTCWow! Now, does that mean you can burry the other fellas in sand/gravel? Love it!
Angus Keane
2025-07-09 05:37:07 +0000 UTCNow that is awesome! I think you’re the first do this! Amazing work friend!
Travis Yeargan
2025-07-09 04:13:51 +0000 UTC