Lay of the Land 0.13.0 The UI Update
Added 2025-06-23 04:53:10 +0000 UTCHey everyone,
The UI Update is here and brings Controller Support, a whole New Building UI, and many other new changes, additions, fixes and improvements.
I hope you enjoy the update and thank you all so much for the support :)
Controller Support
The game now has full controller support. The entire game can now be played with a controller and all the ui can be navigated with one. Any controller supported natively on windows should work out of the box. The game currently only has icons for Xbox/Xbox style controllers. PlayStation controller icons will be coming at a later date.
Building UI Improvements
The entire Building UI has been overhauled and now uses a radial menu system. Shapes now use a physicalized gizmo system for adjusting their parameters/positioning.
Building Prefabs/Shapes can now be rotated on any axis using the new Building Transform UI. Prefabs also can be flipped/mirrored on any axis.
Custom prefabs can now be sorted into categories. The categories correspond to the folders inside the CustomPrefabs folder. You can move prefabs into different folders to change their category.
Interaction Improvements
You can now pick up and carry small objects with an empty hand. Also you can now also destroy single voxels with an empty hand. Sprinting is now a toggle instead of a key hold by default. This can be changed in the control settings.
How to Install and Play
Windows
Download the .zip file attached to this post
Place the .zip file into the folder where you want to install the game
Right click the .zip file and click Extract All
A window will open. Click Extract
Open the LayOfTheLand_0.13.0 folder
Double click LayOfTheLand.exe
Linux
https://www.youtube.com/watch?v=B8lfMfjMVAE
Changelog
Gameplay
Can now pick up and carry small objects with an empty hand
Added ability to break single voxels with an empty hand
Sprinting is now a toggle instead of a key hold. Can be changed in the controls menu
Controller Support
Gameplay controller input
UI can now be navigated with a controller
Controller keybinds
Control hints now display either Controller hints or Keyboard hints depending on last used input device
Building
New Building UI
New Building Transform UI
Physicalized Voxel Building Shape UIs. Procedural shapes such as cylinders, spheres etc are now defined through the use of in world gizmos to adjust things like radius, position etc.
New Building Sounds
More precise obstruction detection for building shape previews. e.g can now stand inside a hollow cylinder preview while building
Can now flip/mirror prefabs on x,y,z axis's
Prefabs/Shapes can now be rotated on any exis
Custom Prefabs are now sorted into categories. The categories correspond to the folders inside the CustomPrefabs folder. You can move prefabs into different folders to change their category.
Custom prefabs in the CustomPrefabs root folder are placed into a Misc category.
Increased max custom prefab size to 25.6m
Custom Prefab icon generation
UI
New UI font that includes non-English characters
Added contextual control hints to inventory ui and radial menus
Can now right click on an inventory slot when moving an item to place one item in an empty slot or a slot with the same item
Shift clicking items in and out of the hotbar now combines item stacks correctly
Radial menus will now split into pages if they have lots of options to prevent options from overlapping and becoming hard to select.
Misc
Refactored item logic system to be modular. Item logic is now much more maintainable and easier to extend/more friendly to modding.
All voxel surface types now have hit sounds
Increased monster spawn exclusion radius around spawn
Physics objects that were asleep when they were simulating physics now start asleep when loaded back in. This prevents the small amount of jitter that would happen when physics was enabled which could cause objects to phase into eachother or fall off things over time.
Spider webs not thrown by the player now decay over time
Burnt voxels/vegetation now recovers over time
Launching the game for the first time will now automatically set the fps cap to the displays refresh rate.
Crafting tutorial is now a pop up when the crafting tab is opened for the first time
Reduced amount of iron plate loot in tomb ruins
Fixes
Fixed lag when leaves are removed from trees
Fixed music tracks not being properly marked as played and sometimes repeating
Fixed useable placement overlap detection for smeltery and kiln
Fixed incorrect ore amounts on mould tooltips
Fixed road voxel assets having a higher priority than cliffs causing intersecting part of a cliff to take on the roads voxel id
Fixed bombs now exploding gunpowder barrels
Fixed first person item rendering inconsistencies
Fixed mummy not throwing molotovs correctly
Fixed auto item pickup for vegetation items attempting to pick up items that are being placed duplicating the item every frame.
Fixed player getting locked in place if they walk off the edge of the map. They will now just fall out of the world and die gracefully
Fixed player getting stuck on ledges when entering a crouched state when jumping/falling
Comments
I don't have a dual sense controller so I can't test it. If it works out of the box with windows then it should work. I think PlayStations website has a guide on using it on windows
Tooley1998
2025-07-07 11:23:54 +0000 UTCI have a Dual Sense controller but it doesn't seem to work, I've tried everything I can think of, am I missing something? Thanks
Steven Farquharson
2025-07-05 14:20:20 +0000 UTCThat's great! I'm eager to run it! Gamepad support is a fantastic addition!
Matt
2025-06-23 23:14:01 +0000 UTCCan you make it so you hide the "Work in Progress" notification when you hide the UI? Or at least move it around the screen on an interval, I don't want that burning into my monitor if I end up playing for many hours.
Nomeora
2025-06-23 08:28:03 +0000 UTC