Lay of the Land 0.12.3 Hotfix
Added 2025-05-17 02:30:54 +0000 UTCHey everyone
Just a small update that addresses some bugs/issues and makes some improvements.
Thank you for all the support and I hope you enjoy the game :)
Windows
Download the .zip file attached to this post
Place the .zip file into the folder where you want to install the game
Right click the .zip file and click Extract All
A window will open. Click Extract
Open the LayOfTheLand_0.12.3 folder
Double click LayOfTheLand.exe
Linux: https://www.youtube.com/watch?v=B8lfMfjMVAE
Changelog
General
Slightly reduced player height to allow for a 2m tall room with a single layer of voxels on the floor such as carpet
Added player respawn point checking. If player respawn point is obstructed or unsafe a new respawn point will be found
Increased notification duration
Added a quit to desktop button to pause menu
Added protection level tooltips to armour
Added a reach distance check to in inventory crafting so you cant craft items that are super far away
Monsters can no longer spawn close to the players respawn point
Increased reach distance for shovels
Adjusted weights of road pathfinding to incentivize roads to use bridges that are already generated instead of generating a new bridge close to another one (will only apply to new worlds)
Renamed the raytracing option in the graphics menu to hardware ray tracing as the game still uses software raytracing with this disabled.
Added a tooltip in the crafting guide to terracotta on how its produced
Traversal Performance Improvements
Spread out loading/unloading of vegetation instances over multiple frames
Unloading of objects in a region now occurs over multiple frames
Physics
Enabled async physics tick to enable use of a fixed time step for physics. This should help mitigate physics issues such as objects falling through eachother that were most prevalent at low frame rates.
Limited physics depenetration velocity to stop objects from exploding away from each other if they do happen to clip into each other.
The players movement will now be frozen if they outrun the voxel mesh generation to prevent them from falling through the world. This only happens on below min spec systems
Fixes
Fixed inconsistencies between crafting with inventory open/closed