XaiJu
Tooley1998
Tooley1998

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Procedural Ambience System

In my opinion sound is as important as visuals. I've made a procedural ambience system that places/adjusts ambient sounds depending on the surrounding environment/weather conditions. No more generic looping background ambience round here. 

Headphones recommended.

Comments

This sounds great so far! To improve even further on the immersion, I suggest adding real birds and frogs that produce the sounds

Jonathan

Sounds great! Also keen to figure out how you got this level of voxel simulation in Unreal :) (My guess is lots of C++)

Huxskey

That's wonderfull! Great work

Mattia Pelliccia

I feel like a cool map/miny map would be the just a camera super high in the sky and you could just have a 3d map

mrwoofwoof

Thanks :)

Tooley1998

Thanks so much

Tooley1998

Thanks

Tooley1998

Thanks :)

Tooley1998

Maybe. I'm am still unsure about how I'm going to approach a map system atm

Tooley1998

Woah, that's awesome. I agree on sound being just as important as visuals; I always find it extremely jarring when there's no ambiance in a game-- even the looping track was far better than having nothing. Thank you so much for doing this!

Ava M.

Awesome! Would it be possible to add some kind of minimap with pointmarks

StrawberryredfiestaST

awesome job mate!

Devin

Thats mint, love how the wooden bridge actually creeks while you're walking on it

Joe Chatwood

Now thats super cool

mrwoofwoof


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