XaiJu
WadeVRX
WadeVRX

patreon


2022 Interactive

Hey guys and gals, 


My apologies for the delay in posts/content here. I have been suck while returning from a trip, so hard to travel these days... 


I have some great stuff for you, which I have been working on while away. I wanted to test it in VR before slapping it down for you all to enjoy.

This scene has been further study for putting physics force limitations while a possessed player is interacting with a model. 

My theory is that by using the atom MaxForce limits on key atom positions, (sometimes Rotation, sometimes Position Hold); you can control the deformation of softbody mesh when interacting via VR controllers making the interaction more realistic (NO hand in ribcage syndrome). 

Potentially, and it is my hope, that this will also lower the stress on the CPU, via lowering the sweeping and rapid physics calculation requests giving you better FPS in your headset. I'm no expert on this, but I do see observational fps gains and all round better VR experience.

There are also some creative mechanisms and collision triggers to determine her behaviour and balance.

I have left the lighting and scenery to a minimum, to showcase the embody possessed interaction experience. The good news is I have tested with a few different community model looks and environments and it is pretty easy to personalise your own scene** to your liking***

**(any additional atoms added to the scene will sustain throughout / however the model for the male and female will need to be saved or reset with each Subscene. or add a blank subscene to a VAM Hub environment and load this up !just brace for the collision of the models as they load...)   

***There are one or two key morphs and jaw settings, along with my WVRX version of the Boobalicious physics setting by PetaZwega, which you can save a copy of from the female in this scene ;) 

If there is interest for the key morphs and jaw settings, i could maybe make a .vap you could use? maybe? like i said no expert on the coding stuff. 


I plan to publish this scene with some set dressing to the HUB, so I would appreciate the respect by referencing my work if you are influenced or take parts of this for your own work.


MAX RESPECT:

SplineVR - Textures, his work is terrific and big thumbs up for giving stuff to the community for free.

s p l i n e VR is creating custom characters and scene's for VaM | Patreon

Acid Bubbles - Insane plugins, support this guy if you want to see cooler and cooler VR Interactive stuff in VAM

Acid Bubbles is creating Virt-A-Mate Plugins | Patreon

MacGruber - His Life Plug very easy to use for new users

MacGruber's VaM Laboratory is creating content for Virt-A-Mate, the adult VR game by Meshed VR. | Patreon

Clockwise Silver - Excellent plugins for VR user

ClockwiseSilver is creating VaM Scripts, Hair, Morphs, and Miscellany. | Patreon

MaF - penis morph plugin nice one

Toumei Hitsuji - The man who solved the greatest P in the V puzzle of our generation haha

Resources by ToumeiHitsuji | Virt-A-Mate Hub (virtamate.com)

WeebUVR - Key morphs to make the butt stuff work. 

WeebUVR is creating Videos and Content for Virt-a-Mate | Patreon

Jackaroo - Nice modular expression pack (I think the orig creator is Jar?) but Jackaroo makes some nice stuff, check him out. 

Jackaroo is creating Content for Virt-a-Mate | Patreon

Female Model - by Maripan Ki check.

Resources by Marzipan | Virt-A-Mate Hub (virtamate.com)



>>>DOWNLOAD<<< 

Drag into AddonPackages folder in /VAM, 

in scene browser sort by "addonpackage filtered"

  


Peace and Love guys. 


2022 Interactive

Comments

TY for the scene. I wanna let her move by my VR hands like this. Is there any scene you made like this with front cowgirl positon?

khunk8120

So what ya working on Wade?

_Wolf_

Best scene ever. Love how you can interact with the girl in the TF scene. More like this please

Mick

just another issue with VAR files. how would you guys feel about scenes shared NOT in Vars?

wade

passed ya a DM on Discord, wanted to bring an error log to your attention. Atom TittyFuck/elbowmoveStep2 referenced by animation pattern TittyFuck/elbowmove does not exist

_Wolf_

Empty atom's can't trigger a Collision Trigger. The Collision Trigger (As far as I know) is the only atom that can have collision without any physical properties (non solid). If you can give me an example from this scene regarding animpatterns I would be happy to explain how it is interacting. This is part of the reason why I started this Patreon in the first place.

wade

Yeah, I didn't mean 'old-school' as a diss or smth - sorry about that. I should phrase more carefully. It's just that back in the day before AcidBubbles integrated triggers into Timeline, ppl would use Animpatterns for that purpose - put Triggers on the AnimationSteps &amp; synchronize the Anipattern with the Timeline of one specific controller, such that the AnimationSteps were hit precisely at the same time as the respective keyframes.

CaseEP

Yeah, that's ... kinda what confuses me -&gt; Why use the TRIGGER solely as a collision target? You could just as well use an empty? Same thing with the animpatterns - some DO have a target, while others ... IDK, it almost looks like they were forgotten? Or are they supposed to act as timers? Or delays? Could you maybe make a short vid explaining some of your typical building blocks? It'd greatly help with 'reading' your scenes, yknow? Additional benefit would be that if we could more easily 'read' your scenes, we wouldn't have to ask?

CaseEP

also timeline doesnt like only controlling a atom's rotation or position ONLY. ani loops can

wade

im not using animation patterns in any sort of traditional way. Timeline is way too restricting for interactive content. some triggers are being used solely as a collision target for another trigger.

wade

Nice! I have to admit, it's sometimes not that easy analysing the scene, since you're using the "oldschool" style of using AnimPatterns to control the Scene-logic (afaics, the current "vogue" are MacGruber's Logicbricks + Timeline). (I find it a bit ... vexing ... to see UI-Triggers in suggestive positions whose collisions aren't connect to any triggers; or anipatterns that have no target - could be it's a setup I don't understand ... could also be that the triggers depopulated ...) Anyhow ... I like it!

CaseEP


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