XaiJu
everlaster
everlaster

patreon


Development status

Hi

Quoting the previous post:

But long story short, if I succeed with this, it'll be the best of both worlds: g-force morphs driving the change in shape due to forces, with an additional layer of morphing that modifies that g-force morphed shape based on interaction with the soft physics mesh. I'll report back as soon as I've made progress that looks like it's actually going to work. 🀞

And here is that report. Major hurdles are over with, soft physics mesh driven morphs are working alongside g-force morphs, allowing collision to apply morphing on top of the g-force morphs, at any g-force value, and the result looks (mostly) smooth.

There are still things to figure out though, but I'm confident enough that the overall system is technically feasible. One important challenge is figuring out why the calibration isn't as accurate as it should be - calibrated glute angles are off by several degrees for some reason. Another is dealing with the complexity that the leg's rotation adds to glute morphing; it's not ideal that the glute morphs are applied when the leg is rotated, but the glute joint itself isn't being pushed/rotated, it should work basically independently of the leg angle. These have both been issues in previous versions of BootyMagic as well, but fixing them would be important.

I'll try to get the system to a more polished and presentable state, and post a demo by mid week next week (for subscribers only), and the next release soon after that. Stay tuned!

-everlaster

Comments

Videos or it didn’t happen

Logovore

Thank you, I am staying tuned.

babul

Can't wait to test it (here is a very short test of breast remake thanks to your plugin ) - https://www.youtube.com/watch?v=N9hF8rZvOVA (i will add your patreon page with the real video).

Pan-da!

Oh man seriously looking forward to the new update, sounds interesting. It's cool we are getting more features to vam1 whilst the long wait for vam2, thanks for the updates everlaster

wayne green


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