XaiJu
everlaster
everlaster

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BootyMagic alpha 1 release

Arr! Booty! 🏴‍☠️

Features in the first alpha:

Default physics settings

The default physics are intended for an average sized butt that isn't particularly muscular or toned or firm, but isn't particularly high in fat either. It should be a good starting point for adjustments made by changing the softness and quickness values later on, as well as for dynamic adjustments due to gravity / pose.

The main differences compared to VaM's default physics settings:

Physics params window

View current value, offset the parameter value, apply offset only to left glute.

The twist angle target parameter is removed, for some reason it just doesn't have any effect on the glute joint.

The max value for Fat Spring is 2000 instead of the usual 500, this is just to accommodate possible very low softness values. (In TittyMagic the main/outer/areola/nipple group based multipliers took care of that.)

Hard collider configuration

It works just like in TittyMagic, but there's just the one hard collider per glute for now. The plugin doesn't apply any automatic changes to the collider's size, position or collision force (which is actually the collider's mass).

Friction implementation

Implementation copied from TittyMagic.

Both hard collider and soft collider friction can be adjusted and used with Adaptive collider friction to auto-adjust based on skin gloss and specular bumpiness.

In addition, hard collider friction falls off with distance from the collider's original position. This prevents it from sticking to colliding objects and causing the glute to move when there's no contact on the skin. It's not a very noticeable improvement just with the single hard collider, but it will be more important later if I manage to get the extra hard colliders enabled when soft physics is on (as mentioned in the development status post). You can easily tell that the colliders are much more sticky when there's many of them by touching the glutes with soft physics disabled.

Compatibility with TittyMagic v5.2.2

Details in the TittyMagic v5.2.2 release post.

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Download: check the pinned post at https://www.patreon.com/everlaster

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Out of the features listed for the first alpha in the development status post, these are not yet included:

The Morph Multipliers and Gravity Multipliers tabs are intentionally empty at this point, and most features in the main Control tab are disabled. 

Regarding feedback I'm mostly looking for:

(1) Reports if the plugin crashes or stops working, or if some slider or button that should work doesn't do anything. It's alpha only in terms of features being incomplete though.
(2) What you think about the the default physics settings, anything that stands out let me know!

I'll probably do a small development status post in a few days, have to do some research, planning and testing first. 

-everlaster

Comments

Nothing in the plugin UI is greyed out due to issues with other plugins or things in the scene. So, all of the parts that should be working are ones that you can interact with and/or listed among the features in the post :)

everlaster

Okay, so I know it's an alpha release. What parts of the plugin should be working and which parts are not ready ? Some of the options are currently either greyed out or unavailable. I don't know if this is due to the current alpha state of the plugin ( likely ) or that it isn't playing nice with some of the other plugins or some other craziness with the scene in general. ( In my case, even more likely lol )

Dayelyte

I noticed a bug where the plugin doesn't initialize properly if loaded to a scene where the person atom has glute soft physics off. To fix, just enable glute soft physics, save the scene, then load the scene again and then add the plugin. Oddly, it didn't work for me to just enable soft physics and then add the plugin - I had to reload the whole scene with soft physics already enabled to make it work. I'll add a proper fix in the next release :)

everlaster


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