Elvenfoundry v0.2.1
Added 2024-10-25 13:03:35 +0000 UTC
Changelog:
Items now stop moving when they can't be introduced into the machine at the end of the conveyor
Deleting a conveyor piece now deletes the whole conveyor
Blobs in blob ranch are no longer simulating physics/trying to move to save on performance
Blob spawns now have specific locations and meshes, for future use in automatization of blob capture
Increased max amount of blobs in a ranch from 3 to 9
Inventory now updates item amount values that change while being open
Lowered footstep volume
Fixed nanobuilders allowing recipes meant for furnaces
Fixed tutorials and inventory UI spawning with wrong Z offset
Fixed duplicated machines on exiting and reentering the floating islands map
Fixed recipes not being saved
Fixed machine input/output cache not being saved
Fixed ingot material being too dark
Fixed conveyors not attaching properly to machines when loading a save
Fixed machines and conveyor in build preview mode being saved as built when the player leaves the floating islands map
Fixed errors in locomotion animation blending for male character
Fixed footstep sound being played when character is jumping
Fixed portal audio effect not playing when returning to portal room from floating islands
Fixed player spawn position when returning to portal room from floating islands
Fixed nanobuilder not considering amount of items for the output of the recipe. Bench will still create just 1 to encourage use of automation
Remember you can also post feedback, ideas and suggestions in the official Discord channel!
Download: https://www.patreon.com/posts/91331666
Comments
Yay! Good job, man
watchout
2024-11-03 13:20:33 +0000 UTC