Yea! Spraypaint that skin wall. . .
Substance Designer is fricken awesome. It took a bit to get figured out, but it was totally worth it.
Good news is that it's going to be so much easier to make amazing textures going forward.
Bad new is that I'm probably going to have to redo the character creator to use the new Substance ProceduralMaterials instead of the custom shader that I wrote.
Good news is that it will be way more versatile, extensible, maintainable and look better.
I'm excited about using the ProceduralMaterials. I'm a bit less exciting about having to hook them up into the character creator UI.