XaiJu
aephrosi
aephrosi

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January 9, 2017 Update

This week was all about optimizing the mesh.  I spent a lot of time working and reworking the mesh, blendshapes and UV maps so the optimized, lower poly mesh looks effectively the same as the original.  Blender has some tools to help with this a bit, but they're terribly imprecise.   I'm feeling pretty good about where it is now.  

Original Body/Head Mesh: 21,929 tris

Optimized Body/Head Mesh:  12,324 tris 

That's 56% of the original with minimal difference visually.  

To put it another way, if I could have 14 naked bodies on screen before without performance issues, I could have 25 now.  So that's fun.  

As all the clothes are going to be derived from the naked mesh, this will also pay dividends in the future.  

Other than that, I fussed around with trying to get Unity Physics to handle the breast bounce and that did not work out.  It was kind of a pain to get something that looked remotely decent, and even then it would flip out sometimes.  So I'm sticking with the previous third party solution.  

Good news there is that I don't need to rework the sexual interactions much as they'll still use the same physics.  Bad news is that they physics is pretty isolated, so there probably won't be the option to slap your tits against the walls.

Here's a link to the nude (NSFW) full body with the low poly and high poly comparison: http://imgur.com/2O3Bs3n 

January 9, 2017 Update

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