XaiJu
Gatobob
Gatobob

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Saturday Update!

It has been a sickly, yet somehow still productive week!

I started the week off with a pinched nerve in my back that healed pretty quick. Now I appear to be some kind of ill due to a flu shot I got a couple days ago, which is weird but I think it shouldn't last long or be too harsh since it's not the real flu.

But more importantly! It hasn't gotten in the way of my work XD

I managed to complete the editing for Mason's path! -kazoo noise- His path is now 100% ready for testers.

Alpha testers will have to deal with my abysmally crappy placeholder art:

But since there are named images where they need to be [ and in some cases, animated how I want them to be ], importing the completed art will be as easy as replacing the placeholder image files.

Mason's path gave me a few extra bumps in the road since it was coded the most poorly [ as I did it first ] and there were a lot of problems to fix. I also rewrote a few chunks I wasn't happy with [ And I like them a lot more now! ].

I'm hoping Celia's path will go a bit more smoothly, but I also remember struggling a lot with her writing and programming so I'm not getting my hopes too high XD The important thing is that I take my time and manage to get it smooth and fun to play.

I'll be the first to admit that I greatly underestimated the work that goes into editing. I never really did a proper editing pass with the BTD games- I kind of just did all the art and writing in one go as I moved through the story. 

It sometimes makes me feel discouraged to be taking so much longer with this project, but I have to remember that if I want to make something more professional, I'll need to put in the hours. And I am prepared to do that!!

Anyways, I am rambling- sorry!

I want to thank everyone SO MUCH for supporting me so far in this. And for your patience with my work. I feel so happy and lucky to be able to work for you guys- THANK YOU!! <3


Comments

I've heard people say that before and seen people comment that sort of thing on other people's posted code. But when I ask how to do it better, no one ever has an answer for me...? I never had a teacher for this stuff so I guess I'll never know LMAO

Gatobob

You got this Gato! Don't give up! On a side note: I looked at the snippet of code you once posted and literally just said "Oh....Oh I don't like this..... My Java Teacher would hate this lack of notes and so many 'if' statements... Gato no, why this???" All in good fun though!

PanicDracoFelidae

Take the time you need to make the game you want! I'm still super excited about it. Don't forget to take time for you too!

Moonfireflight


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