XaiJu
courseoftemptation
courseoftemptation

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Course of Temptation Dev Diary #101

Hello friends! I realize many of you reading don't celebrate our silly American holidays, but if you do, I hope it was a good one!

I, for one, spent much of it frantically coding, but that's okay. Let's talk about what I've been up to this week.

First of all, our poll! It's looking about like this:

This comes from a spreadsheet where I've combined the votes from both platforms and then weighted them according to tier. As you can see, expanding sports, extending the amateur porn career, and extending the library basement setting come in as the top three. Below that are better texting, wrestling, and art and photography... and it declines from there.

So, seeing this, I thought back to my original design for sports and the most common suggestions, and I came up with these priorities:

From there, I took it from the top and thought about what the cheerleading competition would actually look like, and how it might change practices. In real life, cheerleading competitions judge specific skills: jumping, tumbling, basket tosses, etc., and squads come up with routines that showcase each of these skills. Routines are scored based on the difficulty of what was attempted with each of these skills, and of course how well they were executed.

What this distills down to is: Routines are made up of segments that showcase specific skills. A segment might be easy or it might be hard, depending on how good the squad is and how confident they are they can execute. And each segment involves team members in specific roles, where different skills might be tested.

Cue the frantic coding I mentioned earlier. We've now got this:

The gist is that different routines are available, consisting of segments that vary in difficulty. More difficulty means more scoring potential, but then you need your squad to actually execute.

Currently, the head cheerleader decides which routine the squad will run, and there are a few premade routines of varying difficulty to enable this. I'd like to allow the player to get more input into routines over time, up to eventually designing the whole thing themselves.

Initially, the squad will be pretty bad at a new routine, but each practice increases their experience with the segments within a routine and improves their performance with the routine as a whole. This has the effect of basically adding a bunch of subskills to your sport: getting Physical skill to 10 isn't the end of the story, and you will need to practice your routine. I'd also like the squad to improve their secondary skills as they win so that the whole team gets better over time, and again, this is something that 0.8 will help to enable.

Seems like a lot of work just for cheerleading, I hear you say. Well, that's just where I'm starting. When I was just beginning to design this system earlier this week, I quickly realized the mechanics would translate pretty easily to football plays and esports plays, and could probably be nudged into creating subskills for the other sports as well. So instead of creating a cheerleading routine mechanic, I created a general sports skill practice/execution mechanic of which cheerleading routines are the first example. I think adding this mechanic to the other sports will add a bit more gameplay and experimentation potential to them.

So that's about where we can expect to be at for early access this weekend. I'll continue working on this update for another week up until public release. I won't get through all the stuff I outlined above, but I think I'll plan to extend this mechanic into football plays before maybe turning to some storyline or progression stuff. I don't want to simply go straight down the list, either; I'd like to mix in some work on other items that showed high interest in this poll, so that hopefully there's a bit of something for everyone.

Anyway, basically I'm just saying what I said last week: these poll results will inform what I work on for the next few monthly updates, even if an item doesn't all get done in one month or if I dip into several different priorities within a month. There's a lot still to be done in this game, and with a fresh idea of what you want to see most, I'll keep plugging away at it.

Okay, that's all for now! I have to post this and then actually test all this stuff so it's ready for early access day. Until then, thank you for reading, and thank you as always for your generous support!

Comments

Great ideas 😊. I‘d also love to have a little more depth in the swimming team. Idk if I just never played long enough but after receiving private lessons in swimming and the suspicious behaviour of the coach I still never managed to get something going with the coach. Would love to have the coaches taking advantage of me (the athlete) by e.g. threatening not to let me compete if I didn‘t comply to certain things etc.. That could be optional depending on character traits etc (assertive/compliant behaviour) etc..

Wizzard

This sounds awesome! Excited to see it in action, and even more excited to see it extend to football! Maybe could even segment the football team by position? Different body types could be better suited to different roles (a big butt on a lineman might be a plus for a lineman but not a QB; being tall+ might be great for a QB but not so much for a running back), and the PC could end up attracted to a subset of the team, etc. Endless possibilities! Anthaum, thank you so much for building this and sticking with it!

oldranger


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