XaiJu
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Bondage Teacher

Here’s my game plan for Bondage College 2: Bondage Teacher.  In this game, you would play the role of a teacher on her first day working at the college.  As a new teacher, your duty would be to manage the detention room and take care of the most troublesome students.

 

It would be a single player javascript browser game with an engine based on the Bondage Club.  The drawing software to render the images will be Koikatsu.  The project would be open source if anyone wants to contribute, translate or run locally.  The characters will only be women, unless another contributor wants to code men later.

 

The game would be played week by week, each week you will meet a new student in detention or a student you already know that got into new trouble.  Maybe when the game gets bigger, you could manage many students at once in the same period.

 

Each student would have a unique personality, and each week would be different, with new reasons why she got in detention.  You could teach, discipline, punish and of course get the girls in bondage.  Like in the previous Bondage College, you will have a love and domination meter with each of them that reflects how they see you.

 

As a teacher, you would be able to see the students’ current grades and help to increase (or decrease) them as time goes by.  If you’re strict enough, you could become their personal Mentor/Mistress and collar them.  But if you’re too soft, they could turn the tables on you, dominate you, get you in bondage and maybe blackmail or enslave you.  Week after week, you could monitor how the girls are progressing.

 

I also would like the player character to start the game with a girlfriend, in a relationship that’s not doing great.  Thirdly, the player would have to deal with a strict boss/director at the college.  The game would play with these 3 objectives:

-          Train the students

-          Deal with your girlfriend to keep her happy

-          Deal with your harsh director and keep your job

Any of these objectives could fail or change, you could break up or get your girlfriend to submit to you, you could fall in love or get collared by the college director, start dating or become the slave of one of the students, etc.

 

The game would be open ended, with many ways to complete it.  A common bad ending would be getting fired from the college, a perfect ending would be to have all students getting A grades and an empty detention room.  The game would also end automatically with the college semester after X weeks.

 

Like in the previous game, you would have an inventory of many bondage items.  But in this version, I want to encourage curiosity and allow the player to click on the screen images to find hidden items.

 

Do you like the concept?  Would you have fun training students while dealing with your lover and boss?

 

And most important, is the theme of a teacher restraining / getting restrained / having sex with her students too edgy?  Of course, every character in the game is an adult, but any love affair between a teacher and a student is touchy in the real world.  It’s probably a common porn movie theme, but is it too much for an adult video game?

 

Thanks a lot!

Comments

A Dreak came true. Thank you very very much. The Beta looks allready great. Thank you so much!🥹🙏🏻

Rhavin

Wonderful! I'm glad you like the concept. This new game will take a long while to create but it should be a fun project. We'll see if the girlfriend idea works well or not.

Bondage Projects

So happy to see this! I love to play single player so bondage club always appealed a lot more to me. Nice to see you working on a sequel. <3 I love the concept of being a teacher this time around. Hope to see some character's make a reappearence, especially Sidney. Not sure what 'keeping your girlfriend happy' entails, but the rest sounds amazing.

KindaWeirdChampBro

The fun part about bondage college was that I could play however I wanted, if I prefered to be get dommed or dom it was up to me lol. You just exclude people at that point.

KindaWeirdChampBro

I will create both routes, I don't want to exclude anyone :)

Bondage Projects

I am very curious about the ratio of people with sub attributes to those with dom attributes. Based on my experience in the bondage club, most people prefer subs. I suggest that the author open a poll to see whether people prefer the dom route or the sub route.

quantumud

Both the submissive and Dominant paths will be possible. Lets hope both parties will have fun. I don't know these games, but I will try to include many lewd paths that are not too predictable and easy to guess. Correct, I want the game to be a little random and not everything would happen in one go.

Bondage Projects

Thanks! Yes, I do want to include some of the previous characters in the new game :)

Bondage Projects

I like the idea a lot and hope you will go trough with it. I also hope you keep the old characters and expand with new ones and make us be able to create our own characters

Issimat

The idea in general sounds promising, but similar to some previous post, I think you maybe should prefer the submission path. Not only for my personal taste, but for two other reasons: 1. There are quite a lot of games out there already, where you can play in a dominant way. 2. From my personal experience at the club I would say there are a looot more submissve people in your audience then people who like to dominate others. But it's your game and you should like it, too. For first versions you could still do both ways and implement some kind of logging/metrics to track which path(es) users take. As for gameplay, your explanation reminded me partly of "The Headmaster" and "Devin's Life". Maybe they inspired you? If not, they still can~ Anyway. What I would love in a game like this is some kind of lewdness-management. Most games tend to just have the options "Accept the gag" and "Protest against the gag" and you instantly know to where the journey goes. Since it's a game with no consequences for the player, who (in my case) is already naughty there would be no point in denying those bondage options. It might be difficult to balance but in the context of your game, a "healthy" amount of lewdness could be the key to a good end. For example: If those bad students want to do naughty things you can either play along or make them sit at their chairs and do some learning. If you always call them to order they will get pretty annoyed of you, disrespect you and probably don't change their behaviour. But if you always play along, you will become nothing more then their plaything sooner or later. The "healthy" way would be somewhere in between, so by the naughty/not-naughty choices their opinion changes to "Hey, what a cool teacher, and not some uptight prude". That could also boost the replayability, as you shouldn't choose all good(naughty) scenes at once and still get a good ending.

Alex

Just like in the first game, you will be able to play submissive or Dominant. It gives more replay value :)

Bondage Projects

Thanks! I'm glad you like the concept :)

Bondage Projects

The student path was already done in the first game, that's why I want to try something new. Maybe if I get very good ideas for students I could expand the game.

Bondage Projects

If the game gets really popular I could expand it to play other characters like students, but that would be an even bigger project. We'll see :)

Bondage Projects

Thanks! I'm glad you like it. Sidney might be a charater yes, I'm not sure about the other teachers yet. A single player game is hard to play forever, it will get repetitive. I'm not sure about all the bondage gear and positions yet, but there are nice possibilities :)

Bondage Projects

I think the idea is great, but I would like it if you could continue to focus on the perspective as a submissive. I like it that you can switch around but for me as a sub irl I would love to keep that option for the future in this game as well. :)

Flo

sounds really interesting and ambitious. I'm gonna keep an eye on this one.

Aaron Hopkins

I think I'm more of a fan of a student narrative. After playing through the original bondage college, all I wanted was to continue on as a student in a day 2 or some other kind of continuation. I personally relate more to being a student rather than a teacher and while I would be open to seeing new gameplay and narrative mechanics, I would still more so want to play as a student and having both dominant and submissive options that I can choose from. Maybe starting off as a student and having the option to choose to a to be teacher's assistant, student teacher or maybe eventually be the teacher? That's perhaps a lot more work so just throwing ideas out there.

ShCat

I like the idea but I also want to keep the student pov and keep the natural feelings of exploration And trying new thing as a person.....how about you do both student and teather like one of the games that allow you to pick either good guys or bad guys a better explain of what im trying to say is try making it like sonic zero gravity where you can pick the narrative and pov of either sonic ands his team or pick the Babylon rouges and there pov and narrative and it would fit well with the game title bondage college 2 2 stories to play through

darklight balancer

I see your trying to keep the unique features of the original bondage college alive and intact and I for one love it, will Sidney happen to be one of the students? And would Mildred, Yuki and the orange haired one appear as well? And if one wanted to would there be a point where you could theoretically play forever? With the inventory would there be more items/ things to find? And could you tie them a certain way like you could at the end of the original game? And would they be renewable maybe have the player character get paid on a weekly basis and she could use that to buy more items or bribe the students or rlly anything imaginable?

BlueWinter


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