XaiJu
BondageProjects
BondageProjects

patreon


Club Card Balance

The August release will include online player vs player for the Club Card game. For that release, I’d like to balance the game better. I have many questions for those that played the game a lot:

1. Should the Fame goal be changed or be kept at 100? I’d like for more game to reach the final building level (the red cards) but not all of them of course.

2. Should there be selectable Fame goals? Ex: 60 for a quick game, 100 for a normal game, 200 for a long game, etc.

3. Should upgrading building give a bonus? Fame per turn? Extra draw? Extra play? Other bonuses?

4. Are there cards or deck combos that are too strong and should be nerfed?

5. Are there cards that are too weak and simply cannot be used?

6. Should there be an automatic end-of-turn timer to make sure online games don’t get too slow? 30 seconds per turn?

Thanks a lot!

Comments

Thanks a lot! I'm glad you like it. Yes, I will focus on the balance first but adding new "equipment" or "bondage gear" cards could be lots of fun. I'll think about it. Cheers.

Bondage Projects

This card game is already shockingly fun. Cant wait to see how you improve it! It would be kind of cool to have bondage elements added to the cards. For instance, a ballgag card that can be used on the other player's cards or your own. If placed on a Sub, it gives some bonus, if placed on enemy Dom it has the opposite effect. This way there would be a little more kink added to the game. Edit: Definitely focus on balance and the other things you mentioned first

Since it's a card game, it's not that easy to make it easier or harder, unless I allow the computer to cheat. I'll think about it.

Bondage Projects

How about betting the opponent like you do in chess. The more money you bet the harder the game.

Busty


More Creators