LARP / Bondage Battles
Added 2020-03-25 19:00:01 +0000 UTCHi guys, I’m trying to come up with a LARP / Bondage Battle system that girls could play in the chat rooms. I’d like a system that’s easy to understand with some strategies. This is what I got so far, read it and let me know if you like it. Should it be more complex with levels & combos or should it be simplified? Here’s the concept:
Build a new room with an NPC to explain how the LARP system and Bondage Battles works:
- Every girl must follow the LARP rules and play fair. When they lose a battle, they need to submit and go along with it.
- Every girl needs to select a class to play in the LARP. Each class can use the strip and restrain abilities and has three special abilities that can be used only once per battle, listed below.
- Can join Bondage Battles from that new room. Bondage Battle rooms are like regular chat rooms where you can chat and emote but cannot restrain until the battle is over.
- Before the fight, each girl in the Bondage Battle room must select a team/color or be an observer. The battle can be a free-for-all if everyone selects a different team/color.
- Once everyone has selected a team and clicked on “Ready”, the battle begins.
- Each girl act when her turn comes, the turn order is random, picked by the server. Once every girl has acted, we start again with the reversed turn order.
- When a girl turn begins, she must select an ability to do and a target. If the ability works (see the ability description), the target gets stripped, restrained, etc.
- A girl cannot act if her arms or hands are restrained, her turn is skipped automatically.
- If only one team can act, the fight is over, the winners are announced, and the rooms come back to normal. The winners can enjoy their spoils of war normally.
Here are the abilities that everyone can use, all the time:
Strip: Can only be used if the target is clothed (upper cloth slot is checked). The odds of successfully striping is: 50% + player offensive bonus - target defensive bonus. The random % is rolled on the server. If the % succeeds, the target is stripped to her underwear.
Restrain: Can only be used if the target isn’t clothed. The odds of successfully restraining is: 50% + player offensive bonus - target defensive bonus. The random % is rolled on the server. If the % succeeds, the player can apply a restrain on target zone: Legs/Thighs or Head/Mouth. If the zones are already restrained, apply a restraint on Arms/Hands to prevent that target from acting, removing her from the game.
Here are the classes and their special abilities. These abilities can only be used once per battle.
Matron (Offensive bonus: 30%, Defensive bonus: 0%)
Control: Nobody can use any special ability until your next turn. Must be able to talk.
Detain: Regular restrain ability, but you automatically win the %.
Charge: Everyone in your team gets a +30% offensive bonus until your next turn. Must be able to walk. This bonus can raise/lower the odds to 100% or 0%.
Seducer (Offensive bonus: 20%, Defensive bonus: 10%)
Seduce: Target girl skips her next turn, must be able to talk.
Expose: Regular strip ability, but you automatically win the %.
Inspire: Target girl can use her three special abilities once again.
Trickster (Offensive bonus: 20%, Defensive bonus: 10%)
Hide: Cannot be targeted by anyone until your next turn, must be able to walk.
Confuse: Target girl loses all class bonuses and cannot use special abilities until your next turn, must be able to talk.
Gamble: The server rolls 50% odds:
- If you win, you get released from all restrains
- If you lose, you get fully bound at random and are out of the game
Servant (Offensive bonus: 10%, Defensive bonus: 20%)
Rescue: Remove a restraint from any girl, must be able to walk.
Yield: Skip your turn and give it to a target.
Support: Everyone in your team gets a +30% defensive bonus until your next turn. Must be able to talk. This bonus can raise/lower the odds to 100% or 0%.
Artist (Offensive bonus: 10%, Defensive bonus: 20%)
Evasion: Can remove a restraint from yourself.
Cheer: Target girl gets an extra +30% offensive and defensive bonus until your next turn, must be able to talk. This bonus can raise/lower the odds to 100% or 0%.
Costume: Target girl dress back up, must be able to walk.
Protector (Offensive bonus: 0%, Defensive bonus: 30%)
Dress: You dress back up.
Cover: Target girl cannot be targeted by anyone until your next turn, must be able to walk.
Sacrifice: Nobody in your team can be targeted but you, until your next turn.