XaiJu
ano_delta
ano_delta

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And here are two animation releases with pending CMDL2 release.

A15

I'll be honest, the last few days where I worked on A15 were insanely difficult, and it's without taking into account insane render times. This is the first time I have seen how 1 frame is being rendered for more than a minute instead of usual 5-10 seconds. A15 took my PC on its knees.

Now I'm looking into buying a new GPU as my current one has begun to show its limits, especially in Unreal Engine.

Despite these issues, I like how A15 looks like. Even model clipping isn't as bad as it could be.

33rd Animated (Hoodwink pleasures herself)

Now I know how to approach Unreal Engine and how to use it. I kinda found a reliable pipeline I can use to make my projects in it. 33rd-A is a project where I touched the ground on how I should approach Unreal and now I more or less understand how it works. This means that the next animations rendered in it will look better than this one. And I have a perfect candidate for the next remake.

But here is a thing - assets. I can use my current assets I usually use for projects rendered in Blender, but they don't work as well as in Blender. I need to remake at least the main assets. And as you can see I've already begun this process with remaking the original Hoodwink model. So as soon as I finish R1, I'll start working on new Unreal Engine animation.


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