5/22/2025
Added 2025-05-21 16:45:09 +0000 UTCWe also post production status on discord and X(twitter).
[discord] [X(twitter)]
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Game data download
Please do not upload file names, URLs, etc. on SNS.
[Download the latest version full set [zip]]
[Download for file differential update [zip]]
[Character high quality file] (Required if you want to set the option to 4k)
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fan community
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
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■Game Update Points
This week's update
I've also done some translation work
I'm researching over 1000 words in various languages, so I hope to slowly but surely be able to add more little by little.
・All Characters/Systems
Wall Bounce: Fixed bug where canceling into another move before bouncing would result in Repetitive being inserted during bouncing
Input Lag: Fixed bug where Input Lag was progressing at twice the speed in offline environments (usually 3F became 1F)
CPU: Fixed bug where changing delay value in options during a match would result in a crash
JTB: Don't land from Startup to 12F, hold to continue TB on the ground
Translation: 400 words translated
・sisca
Reversal: Fixed some moves that could be canceled early except for Invincible attacks
・Tina
6C: Whole Recovery 33>38F
6C[Bullet]: Placed slightly below launch, On HitHit Stop6>11F
・Stina
TB[Hold] Fixed a bug where the risk bar did not decrease
F4A/F4B/F4C Fixed a bug where the opponent's position was searched even when blowing up a wall
・cecil
2B Total Recovery19>21F
9D Expand collision hitbox downwards
・Alcott
As the attack techniques are complete, I will write down the existing attacks that have been adjusted
Command List Temporary addition
Dash[FS] Added
Risk BarChip Damage Fixed an attack where the risk bar decreases during a combo as it was a setting error
CloseB Expand attack hitbox upwards Hitstun15>17F Closehitbox800>900 Pushback57>42
FarB Hit Stop14>18F
C Pushback98>65
D Hit Stop 3F decreased; Axe trap position moved slightly further back
D[FS] Expanded the lower part of the attack hitbox in the first 1F part; bounces when blocked
6C Removed the back side of the attack hitbox; Reduced the upper part of the damage hitbox when attacking; Overall recovery 48>46F; Pushback-82>-41
6C[Block] Risk Bar Chip Damage rate 600>500% Block Recovery 26>24F
4D [Ground] Changed to knockback
4D Upward knockback 175>135
4D [Ground CH/Air] X-Knockback-40>40
2C Expands attack hitbox upwards and forwards
236A/F236A X-Move 1100>1300 Startup 20F can be canceled into an attack
236B X-Move 1300>1000 Block Recovery 12>18F On Hit Recovery 1F increase
236C Changed to knockback
214C Pushback-24>82
FC Wall BounceX-Knockback60>20
FD Startup19>17F
F6C Added Repetitive
F236B Allows ground hits even when axe is blown away
F236B[Axe] Upward knockback83>93
F236B/F236C[FS] Decreases opponent's Screen Freeze time by 2F while taking damage
F236B/F236C[Axe] Increases number of hits while taking damage
F236B/F236C[Axe/CH] Hit Stop12>6
F236C Speeds up startup3F Changed to knockback
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Other
・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.
・A manual is included in the [EslafServerSetup] folder so that individuals can create a network server. It's in Japanese, so please translate it.
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Once we have implemented the following game features, we would like to distribute the game on Steam Early Access.
- Implement Serena Alcott's graphics
- Implement Unbirth (planned final boss)
- Implement arcade mode and associated credits
- Network functionality (technically stable operation may be difficult)
- Steam platform compatibility
After the start of Early Access, we will continue to distribute the latest information on the support site, and if any new systems or characters are added, we will update them on Steam.