XaiJu
eslaf
eslaf

patreon


6/28/2023

https://twitter.com/FreeEslaf/status/1672261317363892225

https://twitter.com/FreeEslaf/status/1672988279019552768

Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7

E's Laf++-----------------------------------------------------------------

[latest ver download [exe]]

[latest ver download [zip]]

[file difference ver download [zip]]

discord (Created by volunteers)-  https://discord.gg/u8rKHE8KDB

discord (bug report)-  https://discord.gg/RSa8dTgFe7

wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

■Game Update Points

・All characters

I tried to adjust the defensive behavior with the risk bar instead of the action bar like the first generation

After comparing the adjustments made by dividing the defensive action in a match, I will consider whether to readjust or return.

・Do not faint until BlockBar reaches 0

・ Only cut the risk bar once with FS until it is fully recovered

・The amount to reduce the risk bar in FS is fixed at 1500 (1/4)

These are settings on the program side, so for the time being, I'm trying to adjust this part as it is within the configurable range. note that.

Added items without Screen Freeze to FS.These do not have Invincible and cancel route liberalization settings.

TA Bar consumption 1>0 Risk bar consumption 0>1/4 Falling timing 25>30F Rise speed 100>150

TA [Block] Pushback90>40

TB Do not defeat the opponent even if Life reaches 0

TB [Hold] Risk Bar consumption 55>15

Block6BC Bar consumption 2>0 Risk bar consumption 0>3/4

Risk Bar 1F Recovery Amount 150>2 (MAX6000) Recovery Timing 180>60F

Damage Risk Bar recovery amount 400-480>20-24

Block Risk Bar increase amount -90 to -300>18 to 60

Fatal Block Risk Bar consumption -1500>400

FS fixed damage 400>100

Backdash Risk Bar consumption -1500>0

Aerial Backdash Risk Bar consumption -1500>0

Fatal Block so that it responds even when the F button is pressed

2 Bar technique Risk bar increase rate Separate setting for each technique>-1500

Throw Combo rate20>10%Risk Bar increase rate Individual setting for each technique>-750


・Main

Risk Bar Review all moves regardless of hit block


・sisca

Ground throw behavior change

6B[FS] Addition Treated as Special Move

6C [Block] Risk Bar Chip Damage rate 200>100%

214C[FS] Added

236D[FS] Screen Freeze34>0F Extension not possible Damage adjustment


・Tae

Combo rate review of all moves

Level up: Consume 214 C for enhancement so that the level increases when a specific technique hits

C Collision hitbo is the same as standing

Throw [Grab] Automatically change to forward throw after a certain amount of time has passed

Throw [front] B can be canceled at 36F

236A [Close ground hit] hard knockdown

236A [Close air hit] Removed hard knockdown

236B Enlarge the collision hitbo upward

236D [Bullet] Startup6F speedup Extension disabled attribute

214DB [Explosion] Extension disabled attribute

214 DC [Explosion] Blowing upwards 128>80 Extension impossible attribute Increased damage

214DC[land] Overall Recovery15>26F


・cecil

Risk Bar Review all moves regardless of hit block

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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback is implemented. Red letters in VS-NET are rollback rooms.

6/28/2023

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