https://twitter.com/FreeEslaf/status/1672261317363892225
https://twitter.com/FreeEslaf/status/1672988279019552768
Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7
E's Laf++-----------------------------------------------------------------
[file difference ver download [zip]]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・All characters
I tried to adjust the defensive behavior with the risk bar instead of the action bar like the first generation
After comparing the adjustments made by dividing the defensive action in a match, I will consider whether to readjust or return.
・Do not faint until BlockBar reaches 0
・ Only cut the risk bar once with FS until it is fully recovered
・The amount to reduce the risk bar in FS is fixed at 1500 (1/4)
These are settings on the program side, so for the time being, I'm trying to adjust this part as it is within the configurable range. note that.
Added items without Screen Freeze to FS.These do not have Invincible and cancel route liberalization settings.
TA Bar consumption 1>0 Risk bar consumption 0>1/4 Falling timing 25>30F Rise speed 100>150
TA [Block] Pushback90>40
TB Do not defeat the opponent even if Life reaches 0
TB [Hold] Risk Bar consumption 55>15
Block6BC Bar consumption 2>0 Risk bar consumption 0>3/4
Risk Bar 1F Recovery Amount 150>2 (MAX6000) Recovery Timing 180>60F
Damage Risk Bar recovery amount 400-480>20-24
Block Risk Bar increase amount -90 to -300>18 to 60
Fatal Block Risk Bar consumption -1500>400
FS fixed damage 400>100
Backdash Risk Bar consumption -1500>0
Aerial Backdash Risk Bar consumption -1500>0
Fatal Block so that it responds even when the F button is pressed
2 Bar technique Risk bar increase rate Separate setting for each technique>-1500
Throw Combo rate20>10%Risk Bar increase rate Individual setting for each technique>-750
・Main
Risk Bar Review all moves regardless of hit block
・sisca
Ground throw behavior change
6B[FS] Addition Treated as Special Move
6C [Block] Risk Bar Chip Damage rate 200>100%
214C[FS] Added
236D[FS] Screen Freeze34>0F Extension not possible Damage adjustment
・Tae
Combo rate review of all moves
Level up: Consume 214 C for enhancement so that the level increases when a specific technique hits
C Collision hitbo is the same as standing
Throw [Grab] Automatically change to forward throw after a certain amount of time has passed
Throw [front] B can be canceled at 36F
236A [Close ground hit] hard knockdown
236A [Close air hit] Removed hard knockdown
236B Enlarge the collision hitbo upward
236D [Bullet] Startup6F speedup Extension disabled attribute
214DB [Explosion] Extension disabled attribute
214 DC [Explosion] Blowing upwards 128>80 Extension impossible attribute Increased damage
214DC[land] Overall Recovery15>26F
・cecil
Risk Bar Review all moves regardless of hit block
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