Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7
E's Laf++-----------------------------------------------------------------
[file difference ver download [zip]]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・Future plans (top priority)
Character adjustment: Since it was a continuation of nearly 10 years old adjustment, we plan to adjust it to match the modern fighting game scene.
Command list Creation of commentary, videos and thumbnails
Kitsune animation added
Stina Addition of new moves, adjustment of detailed specifications Since adjustments are still in progress, combos are too connected and there are some action restrictions.
Serena Added Graphics will be updated
VS-NET UI creation
I want to make the first Mook book, and I've already confirmed how to make it and the actual product. Only time is left
Create an explainer video
Alcott Stopped work for a while to boil down the concept Remake to [power + gamble]
Caligula added Add a temporary character with the same graphics as [E's Laf]
We have summarized the adjustment policy in text http://eslaf.main.jp/2/tyo.txt
・All characters
Dash [FS] Overall Recovery15>12F Screen Freeze Timing 15>12F Dashslide12>24F Treated as Special Move (In that case, enter 66F)
・Main
214C Display the effect behind the character
・sisca
Combo Time Fixed a bug where there was no bonus when starting in the air
・cecil
Combo Time Fixed a bug where there was no bonus when starting in the air
A Hitstun 10>12F
J2C Even if the combo time is interrupted, it will still hit until the end.Due to the specifications, the damage behavior has changed slightly.No hard knockdown unless it is a complete corner.
Only 2D On Hit can cancel Special Move
236B Opponent Hit Stop 3 > 1F X-Knockback 3 > 108 Blown up 13 > 18.5
Take damage with 236D TB
・Qdora
Combo Time Fixed a bug where there was no bonus when starting in the air
・Tina
was too strong
Ease of use 1>3
Combo Time Fixed a bug where there was no bonus when starting in the air
B [Bullet] X-Move1400>1000
6C Injection timing 4F later
3B Active 6 (1) 1 > 10 (1) 1 Gradually move hitbo forward Moss damage > Screw blow off Wall Bounce
2C Overall Recovery35>40F Opponent Hit Stop6>4F Block Recovery16>14F Stagger>Screw blowback X-Knockback100>60
2C [Ground] Blown away 80>110 Opponent Hit Stop 10>2F
3C Overall Recovery36>40F Stagger>Screw Blown away X-Knockback110>60 Hitstun11F>--
3C [Ground] Blown away 80>110 Opponent Hit Stop 10>2F
6A [Ground] Blown away > Stagger
・Tae
This week, due to bugs and other adjustments, we haven't made it in time to adjust Tae yet.
Combo time and Combo rate Some Quick Rise adjustments
C Startup8>11F Overall Recovery22>26F BlockRecovery16>17F Wall Bounce given
D Wall Bounce behavior change
D [ground] blow away > stagger damage
2C [Hold 1 hit/ground] Blown up 110>130
2D Expand attack hitbo forward
Give floor bounce only at 46C corner
236B Grant Wall Bounce
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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.