Please send requests and opinions on discord.
I can't reply right away, but I will definitely reply.
https://discord.gg/RSa8dTgFe7
E's Laf++-----------------------------------------------------------------
[file difference ver download [zip]]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・Future plans (top priority)
Character adjustment: Since it was a continuation of nearly 10 years old adjustment, we plan to adjust it to match the modern fighting game scene.
Command list Creation of commentary, videos and thumbnails
Kitsune animation added
Stina Addition of new moves, adjustment of detailed specifications Since adjustments are still in progress, combos are too connected and there are some action restrictions.
Serena Added Graphics will be updated
VS-NET UI creation
I want to make the first Mook book, and I've already confirmed how to make it and the actual product. Only time is left
Create an explainer video
Alcott Stopped work for a while to boil down the concept Remake to [power + gamble]
Caligula added Add a temporary character with the same graphics as [E's Laf]
We have summarized the adjustment policy in text http://eslaf.main.jp/2/tyo.txt
・Overall adjustment Others
2 Bar chip damage 1200>400
・Main
214B [flame] revival
214D reinforced flame trap
236D Reinforced flameTrap Overall Recovery80>100F
・sisca
Damage, combo rate adjustment
It was a concept of Oki, a cross-up character, but in this batch adjustment, we weakened it too much, so we adjusted it so that 236A can be handled in a way similar to before.
Previously, the 236A was able to perform multiple cross-up offenses, but by changing the bullet hit timing, the number of cross-ups has been reduced by more than one.
Due to the combination with Oki, 236B/236C was adjusted so that the sisca side would have a low risk even if it blocked, but it was a little too strong even when fighting.
When dealing with fighting, we made it easier to respond by leaving a damage hitbo during warp so that the defending side can easily insert it.
C[CH] behaves like a normal hit
D [Wall Bounce] Hard knockdown X-Knockback-20>-30 Upper blowback 15>30 Extension impossible attribute deletion
2C Dash route added Only On Hit can be canceled Pushback77>38
236A [1st stage] X-Knockback-20>-40 Hit Stop fixed attribute
236A [bullet] Increased injection timing Hit Stop14>0
236A [bullet/air] hard knockdown
236BA/236CA Damage hitbo remains on the spot BlockRecovery16>18F
236BA/236CA[CH]X-Knockback140>80
236BD/236CD so that the damage hitbo remains on the spot
236B6D/236C6D floor bounce deletion hard knockdown
・Qdora
214D Adjust the timing when extension is not possible
・Tina
Damage, combo rate adjustment
Eating while standing around was overwhelmingly painful, and many people played without paying attention to eating when playing for the first time, so I adjusted it so that even those without the minimum knowledge would be able to touch it.
Ground normal dash slide takeover rate 100>0%
4-input Normal Delete
5 input technique without consumption of Cute Bar
5B Overall Recovery 20 > 25F Popcorn deletion Hitstun 16 > 22F Corner also Pushback
6B Startup8>6F
5C Overall Recovery24>33F Speed up Startup Active5(1)1>2(1)1F Hitstun9>12F Change ejection sensation BlockRecovery20>10F Risk BarChip Damage270>90 Pushback even at corner
5C [Aerial] Wall Bounce
6C Overall Recovery36>33F Startup speedup Active3(1)1>4(1)1F Hitstun9>12F Ejection sensation change BlockRecovery20>14F Risk BarChip Damage270>90 Wall Bounce
6C [Aerial] Changed to slow blowback
2B Overall Recovery24>35F Block Recovery20>14F Startup7>13F Hit Stop18>12F
3B Overall Recovery36>35F Startup acceleration
2C Overall Recovery30>35F
2C[Block] Hit Stop10>6F
2D Overall Recovery30>40F Startup speedup Injection position 250 behind Hit Stop6>11F
3D Overall Recovery38>40F Startup speedup Hit Stop6>11F
4A high>overhead Grab50>30% Hitstun18>14F Hit Stop4F decrease Overall Recovery41>50F
JB Repeated hit cancel deletion Overall Recovery29F>--
J2B Hitstun16>22F Overall Recovery24F>-- Pushback31>77 Bounce deletion landRecovery16>8F
J3B Hitstun16>22F Pushback31>77
JC Overall Recovery22F>--
Throw on the ground blow up 90>105
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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.