XaiJu
eslaf
eslaf

patreon


8/2/2022

https://twitter.com/FreeEslaf/status/1552637650779381760

https://twitter.com/FreeEslaf/status/1552674041815011328

https://twitter.com/FreeEslaf/status/1553037348300259328

https://twitter.com/FreeEslaf/status/1553401834970451968

https://twitter.com/FreeEslaf/status/1553429307984609280

https://twitter.com/FreeEslaf/status/1553721099887968256

https://twitter.com/FreeEslaf/status/1553770612883341312

https://twitter.com/FreeEslaf/status/1553775939250958337

You're sure to get a response on twitter. DM are hard to notice, so please use replies.

E's Laf++-----------------------------------------------------------------

[latest ver download]  

[EVOver] 

discord *Created by volunteers-  https://discord.com/invite/ATTQtBv

wiki *Created by volunteers- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7

■Game Update Points

Adjustment Policy

Basically, we play against each other and make adjustments after questions or dissatisfaction points are raised.

After adjustments are made, we play the game to check whether the problems have been resolved or not, and whether the game has become even worse.

Therefore, there may be a process of updating the game, playing against the game, reverting the game to its original state because it does not feel right, and then updating the game again.


As for Alcott, the concept is currently weak and difficult to use, so we may have to start over from the beginning, including the graphics, as we did with Qdora in the past.

For this reason, we are not able to update much at this time.

I feel that I would like to redesign the part that handles as balance if it is not changed.

We are working on the graphics for the new fox character, while creating Stina, and finalizing the overall concept and specifications for Alcott's technique.



All characters and systems

Favored F display UI -5 or less should be a red number

Aerial passive: changed horizontal collision hitbox to 1280>480. After expanding to 10F, it takes 5F to return to normal width.

Ground passive: Changed collision hitbox for horizontal width to 1280>400.

Added left and right cursors to the VS-NET lobby region display effect, as it was difficult to tell that the lobby could be switched.

FS Fixed damage 300>500 Damage adjusted compared to 2-gauge techniques

2-Gauge [FS] Basic fixed damage 1200 or 1400>1400 or 1600 increased to 600 higher damage than normal (800 or 1000)

Starting Corrections Increased the value of C-type and other corrections above 28% Adjusted to take into account the time and damage of the match

Counter Start 1.05x>1.1x

Block Cancel [6BC] now blows up the same as when a TG is executed

Counter timing [all characters] Shortened the time to counter due to the increased number of punish notations.


Main

6A[Start] Grace for airborne pursuit 18>24F

6D flame to be grounded

236B Raise the collision hitbox. Since there is no longer a need for back-attack, it is raised to make it harder to switch sides.


sisca

6A[start] grace time for airborne pursuit 19>22F

2C[activation] air pursuit delay 20>--


Tae

6A[activation] Increase hitstop 6F when hit in the air.

2C [start] Grace for follow-up hit in the air 26>40F

CC Side blow 50>90 Grace for follow-up hit in air 24>26F Combo correction 85>92%.

46C Adjusted the slow and fast movement and collision hitbox to avoid momentarily slipping through the opponent when canceling after a hit with FS.

236A low>high It is difficult to block quickly when 236A>FC>overhead is performed in a solidified position because it can be performed as low after FC.

214D/236D Fixed a bug that damage was higher than expected because we forgot to delete the minimum guaranteed value when we set the fixed damage.


Qdora

6A[startup] airborne chase grace 18>34F

214D/J236D Fixed a bug in which the minimum guaranteed damage was higher than expected because the minimum guaranteed value was forgotten when setting the fixed damage.


Tina

6A[Start] airborne pursuit grace 24>32F


Stina

JB added

214D/J236D Fixed a bug that when setting fixed damage, the minimum guaranteed damage was higher than expected because we forgot to delete the minimum guaranteed value.


cecil

2C Starting correction 28>40

6A[startup] airborne chase grace 16>32F

/ Scheduled update ・    Creating new character ・   Bug Fix

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・ Language setting Choose from optional languages

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback Implementation I know ggpo exists, but I haven't decided if I want to implement it.

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・  keyconfig  Press F9. When the PAD is operated, the setting items of the 1P side will open. Press F9 and perform key configuration with PAD from the top to the bottom. Make this exe active. Press F11 to complete the setting.

8/2/2022

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