You're sure to get a response on twitter. DM are hard to notice, so please use replies.
E's Laf++-----------------------------------------------------------------
discord *Created by volunteers- https://discord.com/invite/ATTQtBv
wiki *Created by volunteers- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7
■Game Update Points
Current Adjustment Policy
Regarding EVOver
We have been focusing on balance adjustment since we heard that the data on the 17th will be used for EVO.
Originally, we did not have the EVO in mind, and we heard about the EVO side tournament after we decided on this adjustment policy.
Since we are currently in the middle of adjustments and there are differences in character strengths, we are now making major adjustments to our characters one at a time.
We apologize for the short notice to those participating and hope you understand.
Currently, Main, Qdora, sisca, and Tae adjustments have been applied. Detailed fine tuning will follow.
We are currently working on Alcott, but the concept is weak and difficult to use, so we may have to start from scratch like Qdora, including the graphics.
For this reason, we are not touching it now.
I feel that the balance between the previous version and the new version should be redesigned for the current action.
All characters and systems
Training Mode [Reversal] 2BC setting, to be the fastest at knockdown.
TG[BC] When FS is caught, make it blockable instead of unblockable.
Main
236A[flame] When a bullet is offset, it will explode instead of disappearing.
Tae
Adjusted the factors that made the combo too long in the middle part and too strong when controlling the opponent in a fight.
Due to the large number of actions, it is noticeable that there are many weak items, but we tried not to reduce the explosive power in the CORNER as much as possible.
Not only Tae, but basically any move that can do a large damage combo after 3 or more hits is adjusted because the return is too large for easy confirmation. (e.g. 236A)
I would like to have a return for all character CORNER, early decisions, and from special first hit (I would like to adjust the difference between characters to be good).
Increased return for anti-air counters
Forward Move speed 18>-25
Backward Move speed -14>-20
Forward High jump Fixed a bug where the move cannot be performed immediately after the jump
4A Side blow jump 30>70 Up blow jump 110>120
4A[CH] Side blow jump 30>30 Gravity acceleration 100>80
2C Aerial jump and aerial dash frequency not increased
46C BlockRecovery22>20F OverallRecovery34>41F Block+4>-5F Knockback173>92
JC Up-blowup 0>30
JD Add FS version
J6D Non-attackable attribute from the first round
236A Non-attackable attribute added FS version
236B Whole Recovery29>32F Block+4>+1F FS version added
sisca
5D BlockRecovery4F lower
5D[FS] predictive line added Branding when offsetting bullets Fixed a bug that caused 236B cancellation routes to disappear 21F after a hit
236B2D[FS]/236C2D[FS] Fixed a bug that fixed damage could not be set.
214B FS version restored.
J214B FS version added
214D[FS] Fixed a bug that it was not invincible.
Work now, work next
After adapting the new adjustment policy to all characters except Alcott
Stina's creation while creating graphics for the new fox character, and finalizing Alcott's overall concept and specifications around his techniques.
/ Scheduled update ・ Creating new character ・ Bug Fix
---------------------------------------------------------------------------
・ Language setting Choose from optional languages
・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback Implementation I know ggpo exists, but I haven't decided if I want to implement it.
---------------------------------------------------------------------------
・ keyconfig Press F9. When the PAD is operated, the setting items of the 1P side will open. Press F9 and perform key configuration with PAD from the top to the bottom. Make this exe active. Press F11 to complete the setting.