XaiJu
eslaf
eslaf

patreon


6/14/2022

https://twitter.com/FreeEslaf/status/1535266015021617152

https://twitter.com/FreeEslaf/status/1535900350938755077

You're sure to get a response on twitter. DM are hard to notice, so please use replies.

E's Laf++-----------------------------------------------------------------

[latest ver download]   

discord *Created by volunteers-  https://discord.com/invite/ATTQtBv

wiki *Created by volunteers- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

How to [VS NET] - https://docs.google.com/presentation/d/14DuXYIEqTa0FUzRoy5zCJe9r7DH-tLzZdCSbiZL20d8/edit#slide=id.gab4dd20776_0_7

■Game Update Points

All characters and systems
Aerial dash Raised minimum height of ascending aerial dash Timing of possible aerial dash, 0>6F after jump
Aerial  Moves Knockback lowered uniformly to about 80% Starting correction also  uniformly to about 80% of normal (moves with 80% correction already in  place will remain the same)
Adjusted damage for all 1-gauge moves for  all characters at once. Adjusted damage for start, counter start,  combo, FS start, FS combo, mid-hit, mid-hit CH, mid-hit FS (there may be  some moves with abnormally high damage that were omitted).
6A Aerial Attack Invincibility Attribute 10>13F

Main
Aerial  Techniques Fixed an issue where there was no brake on dash inertia from  aerial dash (issue only in last week's ver.) Acceleration Max[no  setting]>70
C[CH] Knockback 77>46
D Starting correction 30>24
6A/6A[flame] Active2>5F
6C[start/blade] chase grace 30>36F own hitstop 0>4F opponent hitstop 8>12F
2C Dash inertia takeover 100>0
JA Removed the lower part of the attack hitbox Widened the attack hitbox inward
JC Widened the hitbox downward to make it easier to be anti-air.
236A[Tame] Startup41>31F To avoid being hit at knockdown
236D[2-5th hit/CH] Upward blowout 100>150
J214D Side blowback 80>15
214D knockback62>31
214D[flame] Recovery difference -11>+3F

Tae
C BlockRecovery16>18F Recovery difference +1>+3F
CCC Combo correction value 96>98
6D Dash inertia takeover 110>100% gradually to 0%.
JA[CH in air] pursuit grace 22>26F
J2B attack hitbox forward removed
J6B[CH in air] chase delay 36>42F
JC Increased the collision hitbox slightly upward to make it harder to switch sides after an airborne hit
JC[CH airborne] Sideways blowout 0>15
JC[CH in the air] Upward jump 0>-50 Floor bounce added Chase grace 28>34F
JD[CH in the air] Deferral of pursuit 40>46F
236A[Close] Active3>5F Block hitstop2>5F BlockRecovery-9>-6F Expands hitbox upward
236A[Far] Active3>4F Hit only on ground
236A[Far1st  hit] Upward blowout 81>93 Hitstop 8F increased So that even if a hit  is made at this timing and 3 hits are taken out, the advantage  difference will not change.
236A[2nd Far hit] Up-blow 81>85  Hitstop 4F increased So that even if a hit is made at this timing and 3  hits are made in a row, the difference in advantage will not change.
214C[Enhanced/Grenade] Tae had so much power that it was crashing the game, so it no longer freezes.
214D Starting correction 35>26%.
214D[1st hit in the air] chase grace 0>64F
214D[1st hit aerial CH] upper blowout 95.7>50
214DC side blowout 5>25
214DB landRecovery36>29F
214DB[bike] accumulation rate 50>100% horizontal blowout 45>37.5
214DB[explosion] accumulation rate 50>100% hitstop 0>6F
Color addition

SISCA
Dash technique cancel timing 3F earlier Dash overall recovery 3F shorter
Aerial dash Movement speed increased
6B Dash inertia takeover 100>0
6C  Startup15>20F Overall recovery32>37F Special move and dash cancel  added Ground CH wall bounce>stagger Risk gauge cut 300>600
JB[CH in the air] chase grace 22>28F
JC Shaved off the bottom part of the attack hitbox Upper blowout amount -10>10
JD Startup14>11F Active2>6F Upward hitbox now comes out first Same hitbox as before comes out 5F after hitbox startup
J214B[CH in the air] Grace for pursuit33>45F
J214D[2nd hit] 80>100 (Upward blowout) 36>42F (Chase delay) 6>10F (Hitbox stop on hit)

Qdora
CloseB Active2>4F
C[CH]  opponent's hitstop+4F, chase grace on ground hit 20>28F, knockback  on ground hit 82>49, sideblowback on air hit 37.5>26.25
6A[CH] grace for pursuit in air 30>40F
6B[CH] Lateral travel 25>10, chase grace 0>32F
JB[CH] Grace for pursuit when hit in the air 20>30F

cecil
D[2nd hit] sideways blowout 210>180
6C[Forward Tame] Fixed a bug that FS could not be performed.

Tina/Stina
Color added

/ Scheduled update ・    Creating new character ・   Bug Fix

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・ Language setting Choose from optional languages

・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback Implementation I know ggpo exists, but I haven't decided if I want to implement it.

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・  keyconfig  Press F9. When the PAD is operated, the setting items of the 1P side will open. Press F9 and perform key configuration with PAD from the top to the bottom. Make this exe active. Press F11 to complete the setting.

6/14/2022

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