XaiJu
eslaf
eslaf

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11/17/2020 Versus

We played a match on 11/5.

At this time, I pseudo-put in "A, B, and other low attack performance moves like BLAZBLUE with a combo limit".

Please watch with that in mind.

https://youtu.be/knP1o8QcZag ...


the so-called

A Start = 5 seconds elapsed before combo starts

B Start = 3 seconds elapsed before combo starts

and therefore limited combos.

The system reduces the grace period for chase moves as time passes, so the grace period for small moves is reduced from the beginning.


When I played the game, I noticed that the game relied on accumulation combo structure quite a bit in the second half.

With A starting, the basic combos become quite suspect and you can't combo properly.


I consulted with pik after omitting the results of the game against

It seems that players don't like the idea of changing combos one by one in BLAZBLUE because it's too much of a hassle to remember, even with the same system.


The idea is "The combo limit is 20 seconds now, so how about adjusting that?".

As an example, starting A is limited to 8 seconds and if you combo more than that, you'll be forced to recover.

I feel like A-starting could end up being a reasonably cohesive combo if you make it an 8 second limit or something.

With this one, the combo structure won't change much, so there's a lot less to remember. Yay.



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In addition, I'm going to tighten up the combo compensation related to the A system even more.

When I see first time players posting combo videos, A is always stuck somewhere in the combo.

This game has been adjusted to connect without using A during combos.

Picking up on A is not a good combo either, as the gut recombo will be compensated for.


But this is an aspect of the game that's hard to notice because picking up A is the norm in some games.

The accumulation rate is usually 50% and A was about 30%, but it brings it down to about 10%.

Due to Yslaf's specifications, at this accumulation rate, if you use A after a combo there, it's almost impossible to connect the next one.


If you hit A, you can label it "A NEGATIVE PENALTY" or something like that!

It seems to be a problem without the notation, because it increases the number of things that fundamentally prevent you from connecting without it.


I wonder if the author also needs to split it up to make it an ideal combo.

It would be better to make it explicitly clear that the small moves are only for standing readings and not used in combos.


Translated with www.DeepL.com/Translator (free version)

11/17/2020 Versus

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