XaiJu
eslaf
eslaf

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1/14/2019

 

   /  Work situation

We will make Qdora motion priority. It takes quite a long time to do alternate confirmation with the original author (programmer) and because Qdora itself has many fluctuating objects and special handwriting processes. The surplus to put in other than the image work of Qdora is severe both temporally and brain resource-like. For a while, I will concentrate solely on creating Qdora images.  

E's Laf++-----------------------------------------------------------------

E's Laf++[latest ver download]  

 · All characters
Prepare high resolution image (It can be set by setting TextureSizeLv to 2 in config.ini.)
Bug  fix that keeps afterimages remaining even after resetting with Tremo  Fixed a bug that some wall bouncing techniques will bounce after bounced  judgment when carrying it down after hitting the wall
A total rigidity Forced to rise to 20F when hitting 8F shortens
Near B Overall stiffness Forcibly stiffens 10F shorter when hit to 25F
2A total stiffness forcibly stiffens 6F shorter when hit to 20F
Among the jump transition 3F, the last 1F is unable to take all actions (the grace of lowest skill has increased to 2F)
We have cut down the judgment of the back part so that it is easier to avoid part of the technique with a dash

· qdora
236 A>A  236 B>B   add
Correction of distance measurement error correction 236A derived from near B can not be derived from
Fixed a bug that throws and can be thrown in reverse when throwing Cecil in the air with qdora

623A  214 A command change More cleared inside judgment to make it easier to  dive so that Kudra does not knock back at the screen edge nail judgment  does not go over screen edge
623B 214A> Change command to B>  20> change to 18F (in case of fastest input) Reduce stiff by 10 F so  that Kudra does not knock back at the screen end
623C 214A> C so  that Kudra does not knock back at the end of the command change screen  so that nail determination does not go beyond the screen edge
J623A  J214A command change 2 Hit technique changed to 17> 21F Changed to  the lowest empty stiff difference -19> -11 F Sharpen the inner  judgment and make it easier to get in front jumping
J623B J214A>  Change command to 2 Hit skill with minimum sky and rigidity difference  -12> change to -3F Change to floor bounds

· Sisca
6C Enhance elements that goes backwards Start correction 100> 80% Dash cancellation Remove knockback amount as standard
236A 2nd stage wall bound judgment
J214A Guard rigid increase 6F
214C Performance change during backing 16> 8F knock back ratio to 100> 70% to landing stiffness
214 C backing back knock-back ratio to 100> 120%
Wild goose A throw invincible grant
Ganba B throw invincible grant
Wild  geese 6B To make it easier to throw in the sky Thrown during the  recession Judge to lag behind Fall timing 2F Faster landing stiffness to  10> 8F
Wild geese 6D throw judgment stretches sideways

· Tae
4D  occurred 19> raised the float at the time of hit to 17 F. Mortal  attack technique cancellation possible so that the ground grenade floats
JD Extension of Inoperable Forefront Time by 2F
Grenade bullet is occurring as it ignites at 214 B
Aerial grenade throw to anti-aircraft to make it easy to avoid 2/4/8 throw to the front foot unbeatable
Fixed  a bug that suicide bombs when it gets damage as soon as the number of  seconds gets zero after throwing a grenade suicide bomb grenade  

  / Scheduled update
・    Creating Qdora
 ・   Bug Fix 

 E's Laf-----------------------------------------------------------------

E's Laf [latest ver download]  

  /Update contents
·  None

Uploading video footage is allowed.

Redistribution of this software is not permitted.     

keyconfig

·  press F9
·  Operating the PAD opens 1P side setting item
·  Press F9 and perform key configuration with PAD in order from the top
·  Activate this exe
·  Setting is completed by pressing F11


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