12/10/2018
Added 2018-12-09 18:04:34 +0000 UTC/ Work situation
We will make Qdora motion priority. It takes quite a long time to do alternate confirmation with the original author (programmer) and because Qdora itself has many fluctuating objects and special handwriting processes. The surplus to put in other than the image work of Qdora is severe both temporally and brain resource-like. For a while, I will concentrate solely on creating Qdora images.
E's Laf++-----------------------------------------------------------------
E's Laf++[latest ver download]
/Update contents
· Delay value can be set as an option
· Throwing technique set internally as a necessity technique (There is no change in appearance)
· Hit stop 1F extension
Slow playback function
F2 forward with frame firing
Deceleration with F3 - 10 FPS
Acceleration with F4 + 10 FPS
F3 + F4 at the same speed
· Fixed a problem that jumps back and forth when jumping back and forth in the turning state
· Awakening skills can not be done
· Weakened the awakening technique's damage to about 3/4 and strengthened the minimum guarantee to 3/4 (this does not apply depending on the use of each technique)
· Increase rigidity of all characters A / 2A by 2 F. Stiffness difference remains -2 F
Narrow the guard warning judgment of airborne normal skill in the forward direction (not to be influenced by Cecil's walking crawl)
· Adjustment of strange bike hit stop
4B is a route deletion other than generation (restored)
· Cecil Empire Rigidity 2F Length Guard Sharpening Weakened Finish Attack Follow-up Short
6C occurrence does not change, the airborne wait time is extended by 3 F (easy to see)
6D 2nd tier air guard possible guard rigidity difference 2F disadvantageous (behavior at hit does not change)
Immediately after JC occurrence and sustainability so that technical performance changes
236D low attitude attribute addition
Restriction of A / 2A 3 hits
Weakened the damage of all skills to 88%
Movement distance when attacking 236D became a little longer
2C Addition
Just as my sister is displayed behind the combo notation
· I made the judgment of Chiska Wild 6 C wide and narrowed downward (do not hit the crouching guard A> B> C> B Wandama 6 C hit)
J214B's landing stiffness extended 5F
The stiffness of 214D was extended by 10 F
· Kudra 2B> C to be connected
Since Thunderbolt was supposed to be guaranteed to occur, so that it disappears at the time of damage
· Tina A successive hit infinite combo correction Simplification of weight gauge
236 series to limit the number of bullets
To be able to offset various skill with techniques
· Modification of S Tina A continuous hit infinite combo
/ Scheduled update
・ Creating Qdora
・ Bug Fix
E's Laf-----------------------------------------------------------------
/Update contents
· None
Uploading video footage is allowed.
Redistribution of this software is not permitted.
keyconfig
· press F9
· Operating the PAD opens 1P side setting item
· Press F9 and perform key configuration with PAD in order from the top
· Activate this exe
· Setting is completed by pressing F11