Howdy-do Spacers o/
Foremost, our apologies for this opening post for March, as it might be a tad on the slim side compared to our normal offerings. As you might already be aware, we're in the midst of implementing the Slime Quest patch. Given the state of our skeleton crew handling multiple tasks, things do tend to get pretty hectic near a release timeline. That being said, let's quickly get you up to speed on the progress.
With all development now finished on the slime chronicles, the artist got to work finalizing the artistic aspects of it. With rendering in full swing these past 10 days, everything from SFW events to mini events all the way to raunchy events was on the burner queue. That being said, apparently updated ideas are still being slipped around. There are whispers of new content that might still make the cut as additions to existing scenarios. Obviously, our artist, though very hard working, is less than amused. Hopefully, he will get his much-deserved breather soon!
As mentioned above, work on the story is largely finished. Though, "largely" seems to be the principal word here, as it seems the writers aren't quite done with it yet. Last minute internal discussions have sprouted some interesting ideas that the team now appears to be evaluating and looking to integrate without throwing the entire implementation schedule into disarray. If it does, then it will be the coder who will be less than amused in the near future.
And speaking of "he who must code", ours has been busy making preparations to implement the prepared content. Well, to be completely truthful, as of writing this post, he was already half way through the plans. However, with ever-changing plans, it becomes a bit of a challenge to gauge exactly how much progress has been made on that front. What we can however say is done for sure, are miscellaneous tasks ranging from optimizing the existing build, fixing a few voice-over kinks, adding enhanced range ambience music and much more!
And that is a wrap for this one. All in all, March is turning out to be quite busy, but a productive month from our perspective. Goes without saying, it wouldn't be possible without your patience while we waded through the uncharted territory of this new game-play direction. And now that it is almost done, we can't wait to present it to you!
But, for now, we must bid you farewell and will see you in the next one!
Kind Regards,
Cursed-Atelier Team