Hey folks o/
It's time yet again to update you on our current affairs, and honestly... right now it feels like we're in a Matrix of our own.
Facing off with constant bouts of déjà vu where Project A gets tackled during Week 1 only to have it roll back into our workspace in Week 3 because something happened during Week 2 that now requires events, maps and quests to be restructured around them.
But that's the work process of a patch in its final phase and there's no two ways about it. So, lets get you acquainted with this week's highlights and we promise we'll strive to keep things interesting.
Opening up with the usual, art. Our artist switched gears putting interior mapping tasks behind him and moving on to more brighter pastures breathing life into maps with new and improved light system. Thought we sincerely doubt his trysts with architecture has truly concluded as last we checked, he was back on the drawing board putting finishing touches to some apartments and other commercial spots.
On the story front... well, that one has left our writing team scratching their heads. The main story content is largely finished and ready to be deployed in arcs, but the last minute bridge gap themes that are intended to brace dead ends and/or link NPCs/Quests/Lore are now a sudden hurdle. But, our splendid team assures us that they already have a plan of attack and will leave no stone unturned to churn out new story quality elements.
Finally, codeworks! Mini games, H-scene, full size posters and intricate sprite work! Yep, as expected, the deployment facet of the game is in top gear with multiple tasks being handled simultaneously. We wish we could present this aspect in more detail but, unfortunately it's a bunch of tech mumbo jumbo and lets face it, nothing beats seeing the end result in action, and so, that's what we intend to deliver.
And that squares it all up. Details as usual, can be found in the attached report, so without stretching this unnecessarily further, we wish you well and will see you in the next one.
Kind Regards,
Cursed Atelier Team