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Cursed_Atelier
Cursed_Atelier

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October developer diary #10

Hey, guys! 

Another month has passed, so it's time for another developer diary! We can't really give you a release on the next update quite yet, but you won't have to wait much longer for it. Nonetheless, I hope you're happy with this progress report.

Nearly all the text for this update is now in draft and is being revisited and polished.

Work on various new enemies has been finished.

Lighting system has been finished, some optimization still needs to happen.

The 2 side view maps are finished and ready. (Due note there won't be any other NPCs roaming on the streets yet, that will follow in a later update.)

Overhaul of all the lighting in the previous areas is in progress. Current testing has shown there is a performance benefit from changing the system.

6 out of 9 backgrounds have been rendered and are complete.

3 out of 5 H scenes have been rendered, some fixes and adjustments are still required.

Work on a new obtainable weapon has started. (Due note, this weapon won't be mod-able yet.)

Various descriptions for skills have been updated, so it's clearer what they do.

Work on a stealth system for the map gameplay has been started.

Controller and keyboard key mapping is in the works. (This includes the ability to add shortcuts to the dialogue box hotkeys.)

Ground work for various new systems is being made. (More in-depth crafting system, cooking system.)

New combat moves such a "Evade roll, push, pull" mechanics are in progress.

Randomizing of combat areas and enemy placements on the combat fields is in progress.

Adding and testing of raytracing/light collision on our lighting system and gameplay maps is going smoothly, please check out the video at the top.

October developer diary #10

Comments

Sweet!

Wolf

Don't worry, this was recorded on a lower end system without RTX. You should be able to run it without any issues.

Cursed Atelier

I dont have a gpu with Ray tracing lol

Wolf


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