Animated Castle Doors
Added 2017-11-06 23:33:09 +0000 UTCHello! Here's one based on a patron request.

These are intended to work with the base castle tileset-- they should fit smoothly in with the tiles for the castle wall. There are eight variations here.
Here are the downloads:
- Door A - 100% (16x16)
- Door A - 200% (RMVX)
- Door A - 300% (RMMV)
- Door B - 100% (16x16)
- Door B - 200% (RMVX)
- Door B - 300% (RMMV)
- Door C - 100% (16x16)
- Door C - 200% (RMVX)
- Door C - 300% (RMMV)
- Door D - 100% (16x16)
- Door D - 200% (RMVX)
- Door D - 300% (RMMV)
- Door E - 100% (16x16)
- Door E - 200% (RMVX)
- Door E - 300% (RMMV)
- Door F - 100% (16x16)
- Door F - 200% (RMVX)
- Door F - 300% (RMMV)
- Door G - 100% (16x16)
- Door G - 200% (RMVX)
- Door G - 300% (RMMV)
- Door H - 100% (16x16)
- Door H - 200% (RMVX)
- Door H - 300% (RMMV)
Full sheet (RPGMaker format):
Remember, if you're using RPG Maker, you will need to add a "!" to the beginning of the filename so that it lines up correctly with the tiles. By default, character sets are offset by a couple of pixels.
I'll be back later this week with something else from the request thread. Stay tuned! Thanks!
Comments
I have also managed to line it up correctly but the brick pattern at the top of the castle do not match at all and I have lined up the bottom correctly. here's a test map to show you what I mean. <a href="https://imgur.com/a/pD6i5XI" rel="nofollow noopener" target="_blank">https://imgur.com/a/pD6i5XI</a>
Dungeonmind
2018-05-22 21:06:45 +0000 UTCHey I know this is an old post, but I have added the ! in the filename and they still don't line up correctly with the base castle tiles in rpg maker. :(
Dungeonmind
2018-05-22 20:10:24 +0000 UTC