Alpha 1.1
Added 2018-03-02 20:22:24 +0000 UTCHello everyone, the response to the first Alpha of Pony Waifu Sim has been simply amazing! Thank you all for your support!
We have received lots of feedback which has been incredibly helpful in the hunt for bugs.
As such, we have released v1.1 which contains several bug fixes as detailed below.
Alpha Version 1.1:
Major Fixes:
Renaming characters in the CharacterNames.data file should now properly rename the characters.
The Main Characters name should stay renamed if a save is loaded.
Fixed instances where the wrong name of a character would be shown in text.
Save files will no longer break and show an invalid date/time sometimes.
Moona will no longer appear twice on some loaded saves.
Other News:
A Windows 32 bit version is now available at:
https://www.studiowhy.net/Release/PonyWaifuSim_Windows_32bit.zip
Links:
WebGL:
https://www.studiowhy.net/PonyWaifuSim
Windows 64bit:
https://tiarawhy.com/Waifusimbuilds/PonyWaifuSim_Windows.zip
Windows 32bit:
https://www.studiowhy.net/Release/PonyWaifuSim_Windows_32bit.zip
Mac OSX:
https://www.studiowhy.net/Release/PonyWaifuSim_OSX.zip
Linux:
https://www.studiowhy.net/Release/PonyWaifuSim_Linux.zip
Mirrors:
https://tiarawhy.com/Waifusimbuilds/PonyWaifuSim_Windows.zip
https://tiarawhy.com/Waifusimbuilds/PonyWaifuSim_Windows_32bit.zip
https://tiarawhy.com/Waifusimbuilds/PonyWaifuSim_OSX.zip
https://tiarawhy.com/Waifusimbuilds/PonyWaifuSim_Linux.zip
Comments
I have seen a few people report this issue but we can't seem to reproduce it on our side. Could you send an email to Scion@StudioWhy.net with the following information: 1. Your OS version and graphics card, if known. 2. The log file located at: %USERPROFILE%\AppData\LocalLow\StudioWhy\Pony Waifu Sim\output_log.txt You can also try the WebGL version and see if the issue happens there.
StudioWhy
2018-03-29 06:24:38 +0000 UTCI keep getting an error where the game crashes immediately upon moona leaving during the intro and the room being introduced. Is this a known issue?
Kuriko Balasar
2018-03-29 05:40:39 +0000 UTCRight now the idea is either a monthly or bimonthly update, depending on how much there is to build. We don't want to just leave people hanging so we're working on managing our expectations and size so we don't promise too much that takes far longer to make than we expect. As an animator myself this used to happen way too much, something that seems simple takes a huge amount of time.
StudioWhy
2018-03-04 10:47:16 +0000 UTCDo you folks ahve a release schedule in mind for game updates??
Garry Leonard
2018-03-04 01:59:38 +0000 UTCThere will be an early release for patrons for a few days just to make sure things are stable and then public release for all, we don't plan to have any paywalling. The patron supporters will get to discuss story/progression/what we tackle first and so on.
StudioWhy
2018-03-03 08:14:35 +0000 UTChaha even more so considering the pay off if you complete it.
Garry Leonard
2018-03-03 07:54:01 +0000 UTCI want to ask though... How often will there be a public release if there will be any at all?
Dikay
2018-03-03 02:41:29 +0000 UTCI agree... Maybe a difficulty setting should be applied to the game along with a consiquence if you should fail.
Dikay
2018-03-03 02:30:54 +0000 UTCMaybe is because i suck, but i think the ''fight'' vs the tentacle is a little hard
The Overlord of Ice
2018-03-02 22:01:36 +0000 UTC