XaiJu
alorth
alorth

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Important info, plans, etc...

Hi fans, I want to talk about of why things haven't been going at a faster pace and the update took longer than before.
Leaving my short holidays aside of course, which was of minor cause.

One of the major reasons, is improvement. The repolishing of the game's looks and structuring of code. This also includes the reworking of our 3D environments and characters to make them less 3D and more realistic.
This re-working isn't really been completelly done yet, but the remaining work will be done in a slower pace so it doesn't affect much the updates now.

Here are some examples of what I'm talking about:

Beach environment:


Neko Falls, A new event location:

The falls is a new place you will see in the game events, all these 3D assets were purchased and re-worked by me, piece by piece to fit into the game now.


Major improvements on the looks of the game interfaces from V0.12 to V0.13.
And like I said, there is still much to do, but I'm trying to make sure the game looks better every update and also gets more quality content.
There are also plans for the old images getting reworked, but I will do that only with any extra time I have, since the older stuff is pretty outdated in quality.

Of course, all this was a big deal and time consuming, but the examples I showed are but just a mere piece of everything that was done behind the scenes.
Opening a character, checking it, doing fixes and making sure it's ready to use for any of my apprentices can be a hurdle. There are tons of things to make sure they work. Now imagine doing that for all the characters.

This is of course, is only part of the reason it took longer, even if it's already a major part. As most know by now, I'm always trying to get better, not only with artistic visual work, but also animating. I end up studying and analising a lot of 3D work and criticism on it. Of course not some amateur work, I'm talking about professional stuff, like pirates of the caribbean 2, Davy Jones tentacles movements and special effects.
While my limitations with the program are pretty limited, I'm always trying to do my best with my experience and knowledge I gather.

Since the start of 2022, I've also been investing time studying music production, I even buyd studio equipment and software for it, in the hopes that I can slowly produce something beautiful. Though I might be at least a year behind still for it. I need to learn more first.
The reason for this, is that I have plans to produce my own music for my games and even other special stuff.

Some other interesting mentions:
Since the start of August, I've started teaching another potential apprentice, fingers crossed.

I expect Radiant's ch4 to be released this month, worst case early next month, I hope not though.

Neko Paradise's V0.14 can potentially be released end of this month with the remaining not done scenes of V0.13, if Radiant work doesn't slow me down too much.

TFTUV - I wasn't given any work yet, but I expect it till next month.

I might be forgetting some stuff, but this is mostly it for now, I think...

Comments

Very very cool. Fingers very very crossed for nekos then!

marsch


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