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Nether's Follower Framework 2.7.9

Updated to version 2.7.9

This is a minor update but corrects some visual issues with 2.7.8. Universal Installer for LE and SSE. Should be safe in existing game.

Fixes:
- Corrected a couple of language file issues (2.7.8)
- Several missed settings are now recorded and loaded when using save or load settings.

Tweaks:
- Combat Awareness - Should be more accurate/aggressive at finding enemies in the area.
- Optimization of some called functions.
- Optimized reading settings from saved file.
- You can now move followers and teammates behind you if you have your weapon drawn, are not in combat and trying to move into them. This should help with followers cluttering hallways and stairways. You may have to actively move into them for a full second before they will move behind you.


Nether's Follower Framework 2.7.9

Comments

I have a technical question about NFF. I found that I can create an exact duplicate copy of a follower using the Placeatme command. However when I had both copies of that follower with me at the same time it completely whacked out NFF and it could no longer correctly assign any follower to a home base. I had to start a new play through. I just ran into another instance where I have two copies of the same follower, but this instance is different. One copy is a stand alone follower and the other is from a follower pack. What code do you use to track followers? Would it be safe to have both copies of this second follower with me at the same time?

Dick Morrison

You can have a max of 200 followers assigned to home bases and up to a max of 20 home bases. Be advised that putting a boatload of followers in one base could cause that area to run a bit slower in terms of ai packages because the game has to evaluate all those actors. That being said, I think I've put 30 in one base before.

Joseph Paul Dennison

Is there a limit to the number of followers you can have at a Home Base?

Dick Morrison


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