XaiJu
BlueFairyMediaGames
BlueFairyMediaGames

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[Restoration] Early Bird Update V0.10.02

Download it on Itch.io: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia

(If that link doesn't work, make sure you integrate your Patreon-Itch accounts first with this link: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia/patreon-access )

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V0.10.02 (June 9, 2025)

New game features

- Some forms are now prevented from delaying their turns in battle

-- This currently is used for Plague Bimbos and Shade Hungerer and Shade Yearners to fit into their "rush in at all costs" theme

- Implemented ingredient pin system

-- The player can now assign at most one custom "pin" on a specific ingredient type on the crafting panel by selecting a pin from the top of the panel, then applying it to ingredients in known recipe lists below

-- A pinned item show the user-chosen pin icon on inventory panel and other common views that show items in a grid or list

-- Added Item filtering toggle to filter down to only ingredients that have any pin assigned to it

-- Pinned ingredients are displayed first when trading with merchants

-- Ingredient pins can be removed (but not added) by clicking on the item portraits on the Inventory panel

-- All pins can be cleared in the Gameplay Settings panel when in a game campaign. This option is disabled when viewed on the title screen

-- Note that pins can only be assigned to Ingredient item types

Miscellaneous:

- Updated some merchants regarding which items they will purchase off the player to use item tags instead of general categories

- Additional casting requirements in combat ability full view now state when an ability requires an open tile around the target or the caster

- Tweaks to battle system to more frequently auto-select the first available combat ability on player-controlled units

- Interactable map objects now emit emissive pale yellow sparkle particles to making it easier to detect when left or right Alt keys are held down to highlight them

- The battle turn panel is now limited to 28 character portraits at a time

-- When there are additional characters on the battlefield, left and right buttons appear that allow the player to manually scroll left or right

-- When less than 30% of the units in a round have gone and the limit is exceeded, the turn order panel automatically snaps all the way to the left when a new turn begins

-- Similarlary, when 60% or more of the units in a round have gone and the limit is exceeded, the turn order panel automatically snaps all the way to the right when a new turn begins

-- Pressing left or right shift while clicking the previous button jumps all the way to the left

-- Pressing left or right shift while clicking the next button jumps all the way to the right

Cheat/Debug controls (patreon-backer builds only):

- Added Coalnose Quarry as teleportation target

Bugfixes:

- Fix for pressing End Turn in battles not automatically bringing up the next player-controlled battle entity's available movement range or combat ability attack/usage abilities

- Fix for pressing Tab in battle not visibly highlighting the selected combat ability on the skill bar

- A health or lust player knockout in Coalnose Quarry now loads an endgame instead of returning the player to Whitetail Watch and locking them out of completing the quest

- Fix for the red current turn marker not showing up on the first round and first turn of battles in the battle turn order panel at the top of battle HUD

- Item filter minimum and maximum value input field texts are now white so they are visible against the dark background

[Restoration] Early Bird Update V0.10.02

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