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Mocap! 😎, Misc Dependencies for Depth, Animals

Hey everyone,

We hope you had a great week!

Just a quick update from our side today. So many things still need to be done so we keep it short.

Mocap:

We are in full swing of creating, cleaning, implementing Mocap Animations.

Just a couple of examples in Maya:

"Cocktail anyone?"

 

"What? I got "Icecream" on my face?" 😉 

"Over heeeeere!"

 

"Take that, sucker!" 🤛

 

I really like the results we are getting. Very clean, no jittering, proper looping, etc. I am investing a lot of time in creating final animation quality 💪

Misc Dependencies:

We have some variables that affect your options in the game that add depth to your actions & results 😉

For example: 

Animals:

Probably next week there is also some update about animals 😎 We are working on WIP implementations for those.

Alright, that's it for this week! We hope you enjoyed the update and that you have a wonderful weekend! 🍹🥰🥳

Best,
PM&Team

Mocap! 😎, Misc Dependencies for Depth, Animals Mocap! 😎, Misc Dependencies for Depth, Animals

Comments

Better safe than sorry I get ya

Gilver

Looks nice, but might also need re-rigging. I have to ask the coder who is implementing it if we need adjustments. Not sure at the moment

Puppetmaster3dx

And the seagull?

Gilver

Very true! I will still have to re-rig the shark (in a horrible condition right now), but at least the models look nice. And the Crocodile even comes with nice animations, so that´s considered done :)

Puppetmaster3dx

I would imagine yeah on top of all the other work you've all been doing it would be very taxing to work on animal models from scratch

Gilver

Thanks! 🥰But they are purchased, not self-made. That would be overkill

Puppetmaster3dx

The animal models look great

Gilver

No worries hyped

John Douglas

Thank you 🥰

Puppetmaster3dx

Awesome update

John Douglas


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