Hey everyone,
we hope you had a lovely week. Temperatures are getting crazy hot (for Austria) here. I spent a couple of days on the construction site, helping with work on the roof in direct sunlight. Boy, that is fun...🥴
Let's continue with today's Update:
EPISODE 8:
So, next week Episode 8 will be released in June 30th (as you probably already know) 😁. The resolution will be in 4k and we will have Subtitles in English, German, Spanish and French.
And you can already have codes🥳! Please just make sure you are eligible for a code this month. If not, please write to us next time your pledge is processed. That will save us a lot of time. Thanks!
IMPORTANT: You can´t redeem the codes yet, you need to wait until EP8 is really live on Affect3D. Sorry about that, wasn't aware of that until right now.
I really like that episode, I think it´s the most sensual we had so far. And it is a nice contrast to Episode 9, which will be a bit more intense.
VOICE-OVERS:
As promised I uploaded 10 Voice-Overs for each character here:
=> LINK super-hot-sexy-seductive-Sex-Voice-Overs 😏
The only one's missing now are the from Richard (not yet delivered), but I don´t think there is much demand for that for now. But the Voice-Overs from the girls are really hot. When I split them in individual files so we can randomly play them, I was literally doing hard work 😁
SA-NEW WORLDS (next game):
Good news first:
I attached a couple of screenshots of the test-level for you. I am honestly very impressed away from the engine's capabilities and performance. It runs really well!
The Waterfall is still Work-in-Progress, but I already like it. And: it is really simulated!

And the Ocean Waves... I love the look 🥰That's with a new plugin that just came out for Unreal. There are still a lot of things not working as they should, but the look is amazing...

Not-so-good news:
Actually not really bad news, but just means extra work for me. We need to adapt all character rigs (internal skeleton) with a hierarchy that is closer to Unreal Engine 5 standards. That means an extra month of work for me, but it will also make everything easier for game development in the future. It is a necessary step we will have to do sooner or later. And better now, at the beginning of the development than later. It will save us time and troubles later.
More good news again:
We aim to have a version of the Test Level where you can run around a bit (similar to our first UE4 Benchmark, if you remember that) end of July/Beginning of August. It will be really basic and mostly to see how it runs on your systems. But nevertheless fun 🙂
MISC:
PIRACY:
We run a test month with a company that takes care of that and were shocked by the amount of piracy... And that is just from Episode 7!
So much for arguments of Pirates "Yeah, not so bad, don't worry! We don´t affect your sales" It is bad, and it´s getting worse. And you can also see the number of removed links. That´s a joke compared to the active ones... And that´s with a company that does that professionally.

The numbers actually reflect in the sales as well. Sales are at an all-time low and that's not just because of the inflation running rampage all over the world, we did some analysis of the pirate links and the more links, the lower the sales.
So if you find links, please send me a direct message and I will add them to the list to be removed. Even though we probably can´t do much about it when you look at the notified and removed ratio 😥
❤️Last but not least: Thank you! ❤️Thank you for your ongoing financial and moral support, your kind words, your feedback and believing in us. Without you, we would have had to stop content creation and I continue my job as Freelancer again. Sales are really that bad and you Guys&Girls save us. We really appreciate that! 🥰Thank you, thank you, thank you🥰
With that said: it´s a wrap for this week!
Have a great weekend, let us know about the codes and enjoy the nice screenshots from the Test-Level.
All the very best,
PM & Team
Puppetmaster3dx
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