XaiJu
UGildor
UGildor

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MaterialInstance support

Added support for MaterialInstanceConstant loading. "Material" (the base class) is not yet supported, it requires a huge amount of work as it is probably the most complex type in the Unreal Engine. "Material" loading is stubbed, so UE Viewer won't crash with it. Actually you can enable everything except animations, and things should work (will work better after I'll code "Material").

I didn't update my local game setup to the new Fortnite seazon, so it's still required to use the older build.

Some screenshots are here:
https://twitter.com/UGildor/status/1334475970150019072

Let me know if you'll have any crashes with PREVIOUS build, I'll ignore messages about animations and oodle issues, because these could appear only to those who didn't pay enough attention to my messages.

Things yet to do for "final release" are (in a possible order of work):

1. Support new Fortnite season changes
2. Material
3. Skeleton
4. Animation

Enjoy!

Konstantin (Gildor)

Comments

great thanks mate how's your mum doing?

Zhaine

hey zhaine hows the wife and kids??

Valyx

Just wanted to let you know that I haven't found the need to disable animations or textures and can view textured meshes in the UE Viewer, you've done an amazing job man thank you!

Zhaine

Thank you ........... !! great work as usual

5Blender

thank you so much

Duskulaura

Absolute MVP. Thank you!

Wasting_Night

K I N G

easkate

You're the best

taamoy

πŸ°πŸ’—πŸ°πŸ’—πŸ°πŸ’—!!

Sulbas3D

Ty!

Sharpies

thank you so much!!

HalfHeart


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