XaiJu
UGildor
UGildor

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[Public] Some instructions ...

I'm tired from getting the same questions again and again and to answer at random places. So - please read the following, I'll ignore any questions which has answers here.

1. "Internal Oodle decompress failed 002core_5_win32.dll" not found:
Get the dll here - https://twitter.com/UGildor/status/1333154787743961093 - then put it next to umodel.exe, NOT to the game's folder.

2. Crash when loading a mesh:
Make sure you have animation and textures disabled. Materials are NOT supported yet, and disabling textures will also disable material loading,

3. How to recognize what caused crash?
Check the error message, you'll see something like

UObject::Serialize <- LoadObject: <some-object-name>

The <some-object-name> will be MaterialInstanceConstant and Material3, if so - you didn't disable material loading.

If you'll do all things right, you won't have any questions.

Comments

Seems so. They forgot to encrypt utoc files with previous builds, so I didn't implement this feature as something impossible to test.

Konstantin Nosov

Sorry for the noob question: In the past we were able to open other pakchunk files to get "event" models like the Fortnite monster. When using the correct AES Key to open yesterdays event files, I get this: https://ibb.co/4YTzBLV Has Epic put higher security encryption on event pakchunks now?

GingerBreadMan


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