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Deathdealer Wand

Deathdealer Wand
Wand, legendary (requires attunement by a spellcaster)

As a bonus action while wielding the wand, you can grant yourself 7 temporary hit points. You are immune to necrotic damage while you have these temporary hit points.

Dominate Undead. As an action while wielding the wand, you can force an Undead creature that you can see within 60 feet of you to make a DC 17 Wisdom saving throw. On a failed save, the creature is dominated by you for 1 hour. While the creature is dominated, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability. Each time the creature takes damage, it makes a new Wisdom saving throw against the domination, ending it on a success. If the creature’s CR or level is less than or equal to half your character level (rounded down), the duration of the domination is 24 hours. You can only dominate one creature at a time with the wand.

While wielding the wand, you can use an action to cast one of the following spells from it (save DC 17): create undead, finger of death, ray of enfeeblement, or speak with dead. Once a spell has been cast using the wand, that spell can't be cast from it again until the next dawn.

Crafted from the fingerbones of a lich, this wand emanates an aura of undeath. The fingers twitch and writhe luridly as magic is channeled through them. This ill-conceived implement has been used to end many lives, and begin many unlives.


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