Weapon, rarity varies
This magic weapon is a launcher that weighs 10 pounds and resembles a hollow tube, which bristles with electric power and is designed in the likeness of a behir. The launcher is a ranged weapon that has the ammunition (range 40/120), loading, and two-handed properties. If you are proficient with crossbows or firearms, you are proficient with the behirazooka.
The launcher can be loaded with any ammunition or throwable equipment, such as a flask of alchemist's fire or a weapon that has the thrown property. If the launcher is loaded with typical ammunition (arrows, bullets, or crossbow bolts), its ranges are doubled, and it uses a d4 for its damage die; the damage type matches the nature of the ammunition (GM's discretion). Treat any target that's hit with a ranged attack from the launcher as if it were hit by the fired projectile, including any of its additional effects. Furthermore, on a hit, the target takes extra lightning damage based on the behirazooka's rarity: 1d6 (uncommon), 2d6 (rare), or 3d6 (very rare). If there's another target within 5 feet of the original one and behind it (relative to you), that target also takes lightning damage equal to half the amount rolled on the d6s.
'The roar of a behir—the might of a storm incarnate—in your hands! Fire away with impunity, hero: nothing can stand in your way with the proper amount of fire power.'
(Ammunition not included)
David S.
2025-07-08 17:47:59 +0000 UTCDavid S.
2025-07-08 17:44:32 +0000 UTCJames Shaw
2025-07-08 16:47:36 +0000 UTCWilliam Brock
2025-07-08 16:47:22 +0000 UTC