Hey adventurers! The dead ones, especially!
Skellies version 0.96 was just put up at PlaySkellies.com — you can get it now, for free, and even snag a spot in the credits as a playtester when you submit feedback for it at Playskellies.com/Feedback. You can see all the other folks who've done that already in this version...wouldn't your name look good there, too?
And, since you're here already, I've put these files below, too. :)
I had a great time playing this in person last week and have been excitedly making updates based on that and the excellent feedback you've submitted so far. Thank you so much for your time and energy checking my game out!
This update allows for more rules-as-intended hijinks, removes feelsbad moments, and introduces some quality of life improvements to smooth out elements like leveling up or rolling for treasure. You can see the changelog in the image above, or read on below:
NEW
Limbs and items now share the same usage dot system
All limbs always have two dots—no more insta-death at 0th level
Detach and reattach your limbs
Added non-lich ways to regain lost limbs
Goofs make things more or less tricky (cumulatively) for friends or enemies
New ergonomic Treasure Table: fewer rolls, with pages listed for the tables needed
UPDATED
Unweighted Mortal Background table
New guidance for making backgrounds
Spells, items, etc. are properly alphabetized
Rebalanced spells for fewer feelsbad outcomes
Conditions now use more stacking effects
Minor invader rebalancing, unweighted sample encounters
Clarified wording on when you determine whether to use armor or take a hi
Item management tweaks
There's also a spiffy updated character sheet, which I'm admittedly a little chuffed with, and an updated item sheet with blank item cards and spell scroll cards! Be sure to grab those, too, when you get an updated copy of the rules!
Until next time, have fun, and keep on adventuring!
-g