Potion, legendary
Drinking this potion fills you with a heavenly feeling of moral clarity, which lasts for the next 24 hours or until you do something that can be characterized as evil (at the GM's discretion). For the duration, you gain the following benefits:
You emit a warm, soft glow, which sheds dim light in a 10-foot radius from you. The light is sunlight.
You can use an action to cast the detect evil and good spell for the duration.
Your weapon attacks deal an extra 1d10 radiant damage to any target you hit with them. If the target is undead, this extra damage is doubled. You also gain this benefit whenever you cast a spell that deals radiant damage.
You gain a +3 bonus to any saving throw you make.
You have advantage on any Charisma (Persuasion) check you make.
You have resistance to radiant damage.
You gain a flying speed of 40 feet. When you fly, your warm glow extends from your back to form a pair of angelic wings.
You can't be charmed or frightened. If you're already charmed or frightened, the effect ends on you when you drink the potion.
Oh, this tastes heavenly.
Daniel Joseph
2025-05-20 16:03:46 +0000 UTC