Hey there Keepers! Today I'll share some of the progress being made for the first playable version of DRH!
A reminder: "Dungeon: Raid Her" is not replacing "Dungeon: Keep Her"! Both games are still in development and will complement each other while offering separate experiences.

When not delving deep into Dungeons, you'll be able to explore and interact with the hub area of the game, situated on the surface world!

This is where you'll meet persistent characters with handwritten dialogue, quests and storylines. Progressing with their relationships will earn you permanent bonuses and unlocks for your next adventures!

The hub also features the entrance to the dreadful Dungeons, where you'll start every new adventure!

In the future, any rescued characters you manage to bring back to the surface will also take refuge in the hub, where you'll be able to manage them much like in the DKH main game. You'll also be able to place Props and customize the area!
The Prop system allows players to place, remove and interact with structures in the world. Props can go from basic furniture like beds or stools, to very lewd creatures like tentacles (WIP!).

Props are basically a way for characters to perform special behaviours and animations with a static object. In Dungeon: Raid Her, you'll come across characters trapped in such contraptions, and it's up to you to rescue them and avoid getting caught yourself!


Tentacles are WIP and it's animations are still being worked on. Many other Props besides the Tentacles are coming to DRH/DKH, and I'll share a few more soon!
This system also heavily affects DKH. In Dungeon: Keep Her, Props will be inventory items able to be placed around in the player's third-person mode Court Room, having servants use them in real time. Traps will then be a room with a prop in the middle, with a chance of triggering it's animations and effects when invaders go by.
Lewd animations are now more accessible and straightforward, with more dynamic controls and a new auto-camera feature!

Being "knocked out" in DRH will have characters gradually strip you down and attempt to lewd you up! Lewd moves are dictated by their Dungeon themes!

Behaviours are not limited to the player, and AI will act them out on each other as well!

Knocked out characters can be Bound, and Bound characters can be Carried. Carried characters can be moved around, placed on Props, or eventually be brought to the surface and locked up forever in your hub area!

Characters shift gaze and focus on others' exposed body parts.

Other more complex behaviours are being worked on, such as:
Characters gathering around and watching/commenting as others have sex.
Characters masturbating and spontaneously engaging in sex with allies when high on Lust.
Characters getting embarassed, fleeing, looking for clothes and covering themselves.
Characters fleeing and begging for mercy when low on HP.
Integrating realtime hunger, hygiene and bladder stats into DRH.
Each Dungeon in DRH will be linked to other possible paths, allowing you to choose the kind of adventure you want to seek next, or, if you're lucky, get the option to escape back to the surface and successfully finish your run!

Dungeons follow pre-defined themes, dictating the kind of enemies, props, enemy loadouts, items and fetishes you'll be able to find.
You can also find dynamic loot laying around in various types of containers!


Every once in a while, you'll find a Shop, where you're able to spend Gold in exchange for perks and items! Be sure to spend it well, as all of your Gold is lost at the end of a run!
This is it for this Sneak-Peek, and I have to say I'm very happy with how the game is turning out! Can't wait to have you all play it, but first, I still need to work on fine-tuning things and making sure we can all have fun with the game loop!
Before releasing the first version of Dungeon: Raid Her, I still want to work on:
A few more interactable props!
Some of the character behaviours listed above.
Temporary, run-only traits.
Permanent traits and improvements acquired in the Hub
Adding dialog and voicelines for at least one of the Hub characters, the Camp Leader which will be giving you all the proper introductions into DRH!
I want to have it all ready before the end of the year, but I can't make any promises! Let's just hope it all goes well, as it has been!
See you soon, Keepers, and stay tuned for the first alpha release of Dungeon: Raid Her!
Bazzal
2024-12-30 08:04:07 +0000 UTCDark_D_King
2024-12-19 00:38:47 +0000 UTCRAC
2024-12-18 03:03:33 +0000 UTCAinz
2024-12-18 00:43:57 +0000 UTC