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Wanderhold, the Seedship — New Setting and Subclasses!

All is dust. The last whimper of life is snuffed out in a choke of ash and fire. The seas lie stagnant, still and smooth as sheets of glass. The sun hangs enormous on the horizon; night has fled the world, the sky a sheer face of pitiless fire. So swift is the calamity that befell the world that trees were burned to ash, yet they remained upright. So sudden, that the very air burned even as people screamed, their cries swallowed in a silence that remains unbroken.

And yet, look to the horizon: glorious Wanderhold, her hull shining bronze, flies a swift and true path to rest on the ashen world! Wanderhold, the seedship, bears life anew for this blasted heath. Wanderhold sews herself into the earth: its soil, its seas, its wind, its creatures she gives freely to the world. Such was Wanderhold’s thousand-year vigil—and that of its creator—and now its promise has been fulfilled.

Sleep now, Wanderhold. The earth is abiding. The seas churn again, and the wind blows. Sleep now, and know that the world wakes again.

Wanderhold is a floating megastructure: a greenhouse of immense proportions carrying a time capsule library of ancient and modern-day seeds for safe-keeping in the event of tragedy. At the helm is an unlikely pilot: a lich. Do you trust the intentions of this immortal necromancer, or seek to shepherd it into a new era of safety under the command of someone else? Can you survive the creeping Rot that's spreading through the Wanderhold, or even put a stop to it before it's too late? Oh, and don't forget to watch out for the lumbering constructs that maintain the gardens: they don't take kindly to outsiders.

This setting includes a two new subclasses: the Druid's Circle of the Unicorn and the Sorcerer's Searing Soul. Manifest the majesty of the unicorn as a Druid of this circle, healing and defending your allies against evil's tireless advances! Transform into one of your own! Or, become a master of pyromancy as a Sorcerer of this fiery origin, taking control of the flames that burn within you to manifest them as explosive spells!

Speaking of subclasses, here's a reminder that we also have official subclass playtest sessions on the Discord! So please feel welcome to sign up for them and get early looks and hands-on time with them! As always, further revisions will be made here with published updates as they're released!


What's Included:

Credits

I was responsible for direction, design, and additional editing for this setting. However, this couldn't be possible without extra help. If you like this setting, consider supporting these other incredible creators:

John Webb — Writing

TheArenaGuy — Monster design, editing

Cze & Peku — Maps

Damien Mammoliti — Monster Art & Subclass illustration

Benjamin Sommeregger — Cover art

Jelke Ludolphij — Additional layout

This release is also made especially possible by the extra generosity of $12+ Legendary Heroes! Thank you all so much for you support, and be proud of your place in the end credits! You've earned it!

Sorcerer: Searing Soul V1.1

V1.2

Druid: Circle of the Unicorn V1.1

Wanderhold, the Seedship — New Setting and Subclasses!

Comments

Perfect thanks for your correction!

Eithin

Okay! Done! Thanks for letting me know that was in there. Grab version 1.1!

The Griffon's Saddlebag

Ah! That was lost in a revision. I had it written so that it's not technically immunity, you can just choose to reduce it to 0. I'll make an update to fix it!

The Griffon's Saddlebag

I had a rough day at work and coming home to this totally made that disappear!

Zak Papalia

I have a question about the Phenix Rise part of Burning Blood. At 18th level, since we are immune to fire damage, how do we trigger it ?

Eithin


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