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Exciting news, friends. We are now rounding the corner. Here is where I'm at with Scene D.
The character animation is basically done. I wanted to come to you guys with it being done done, but I still need to do all the detail work until it is truly considered locked down.
After I lock it down on Scene D, I'm going to go back through all the other scenes and double check the details on the character animation as well, and doing all the final detail work on the cameras. I want to make sure everything is looking polished. But, essentially, the hardest work is now behind me and it's all locking down loose ends from here.
Once that's finished, I'll be sending it off to my sound guy to do foley work and get the sound mix going. This will give him ample time to craft it as I enter the post-production stage. Then, my priorities will be:
- Finalizing all cameras
- Finalizing all special effects
- Lighting & rendering
- Music
I'm just about to enter post-production on this, but am just shy of being there yet. By next update, we'll have a much clearer vision of the path ahead and hopefully a release date. A Spring/Summer release looks very likely. I really appreciate the patience. Thank you for being with me on this journey. I couldn't do this without your support.
Benny's
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